Augmented Reality for Teaching Science: Students' Problem Solving Skill, Motivation, and Learning Outcomes

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Bibliographic Details
Title: Augmented Reality for Teaching Science: Students' Problem Solving Skill, Motivation, and Learning Outcomes
Language: English
Authors: Fitriana Nur Astuti, Suranto, Mohammad Masykuri
Source: Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia). 2019 5(2):305-312.
Availability: Department of Biology Education, University of Muhammadiyah Malang. Jl. Raya Tlogomas 246 Malang, East Java, Indonesia 65144. Tel: +62-341-464318 ext 120; e-mail: jpbi@umm.ac.id; e-mail: journal.educationalbiology@gmail.com; Web site: https://ejournal.umm.ac.id/index.php/jpbi/index
Peer Reviewed: Y
Page Count: 8
Publication Date: 2019
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Grade 8
Junior High Schools
Middle Schools
Secondary Education
Descriptors: Science Instruction, Computer Simulation, Grade 8, Problem Solving, Learning Motivation, Outcomes of Education, Comparative Analysis, Instructional Effectiveness, Teaching Methods, Junior High School Students, Skill Development, Foreign Countries
Geographic Terms: Indonesia
ISSN: 2442-3750
2527-6204
Abstract: Besides learning outcomes, motivation and problem solving skill are the essential indicators for successful learning. Hence, the existence of learning media which considerably follow the advance of technology has been assumed to be able to support the achievement of the indicators mentioned. Thus, the current research aimed at implementing the Augmented Reality (AR) technology to improve students' problem solving skill, motivation, and learning outcomes. The sample was 56 of eighth graders which covered the both control and experimental classes. This quasi experimental research employed test and observation sheet as the instruments. The data was analyzed using one-way analysis of covariance (ANCOVA). The ANCOVA test results showed that were significance differences of the three indicators (problem solving skills, motivation, and learning outcomes) achieved, in which the experimental class was higher than control class. In conclusion, the AR can influence students' problem solving skills, motivation, and learning outcomes.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1477726
Database: ERIC
Description
Abstract:Besides learning outcomes, motivation and problem solving skill are the essential indicators for successful learning. Hence, the existence of learning media which considerably follow the advance of technology has been assumed to be able to support the achievement of the indicators mentioned. Thus, the current research aimed at implementing the Augmented Reality (AR) technology to improve students' problem solving skill, motivation, and learning outcomes. The sample was 56 of eighth graders which covered the both control and experimental classes. This quasi experimental research employed test and observation sheet as the instruments. The data was analyzed using one-way analysis of covariance (ANCOVA). The ANCOVA test results showed that were significance differences of the three indicators (problem solving skills, motivation, and learning outcomes) achieved, in which the experimental class was higher than control class. In conclusion, the AR can influence students' problem solving skills, motivation, and learning outcomes.
ISSN:2442-3750
2527-6204