Exploring the Role of Moderators in the Effectiveness of Digital Games for STEM Education: A Systematic Review and Meta-Analysis
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| Title: | Exploring the Role of Moderators in the Effectiveness of Digital Games for STEM Education: A Systematic Review and Meta-Analysis |
|---|---|
| Language: | English |
| Authors: | Isnanik Juni Fitriyah, Sony Yunior Erlangga, Andik Wahyun Muqoyyidin, Septi Aprilia |
| Source: | Discover Education. 2025 4. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 23 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Information Analyses Reports - Research |
| Descriptors: | Educational Games, Computer Games, STEM Education, Meta Analysis, Educational Benefits, Design, Technology Uses in Education, Interaction, Intervention, Problem Solving, Critical Thinking, Learning Motivation, Program Length, Inquiry |
| DOI: | 10.1007/s44217-025-00756-4 |
| ISSN: | 2731-5525 |
| Abstract: | Research on the possible benefits of digital games for learning outcomes in STEM education has shown mixed results, which is another reason that this study is focused on inconsistencies in past research outcomes. Moreover, it seeks to explore the moderator variables which affect the success of digital games like game design, interactive technology, duration of intervention, and country status and identify the most influenced learning outcomes. To date, no prior meta-analysis has explored this topic, making this systematic literature review (SLR) and meta-analysis the first of its kind in the field as of 2024, leading to the analysis of 44 studies (N = 3861) published between 2014 and 2024. Methods: Data were gathered through six databases, and inclusion criteria consisted of digital game-based intervention studies with experimental and control groups. Data were analyzed using effect sizes (SMD), heterogenicity and moderators. Digital Games did have a strong positive impact on STEM learning outcomes (SMD = 1.26). Through dominance moderators including game design, intervention time, nationals, and subject focus, the most significant effects were demonstrated on problem solving abilities, critical thinking and learning motivation. Though shorter intervention duration yielded smaller effects, more sophisticated technology like AR/VR, and inquiry-based learning models had all managed the best effects. The above research also makes a mark by showing how moderator variables such as country status technology and game design influence digital game-based STEM learning outcomes. These findings are important to inform game-based learning design amongst educators, curriculum developers, and policymakers, particularly in how to design effective interventions that address the goal of access using technology in developing countries. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1480744 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1480744 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Exploring the Role of Moderators in the Effectiveness of Digital Games for STEM Education: A Systematic Review and Meta-Analysis – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Isnanik+Juni+Fitriyah%22">Isnanik Juni Fitriyah</searchLink><br /><searchLink fieldCode="AR" term="%22Sony+Yunior+Erlangga%22">Sony Yunior Erlangga</searchLink><br /><searchLink fieldCode="AR" term="%22Andik+Wahyun+Muqoyyidin%22">Andik Wahyun Muqoyyidin</searchLink><br /><searchLink fieldCode="AR" term="%22Septi+Aprilia%22">Septi Aprilia</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Discover+Education%22"><i>Discover Education</i></searchLink>. 2025 4. – Name: Avail Label: Availability Group: Avail Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 23 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Information Analyses<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22STEM+Education%22">STEM Education</searchLink><br /><searchLink fieldCode="DE" term="%22Meta+Analysis%22">Meta Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Benefits%22">Educational Benefits</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Interaction%22">Interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Intervention%22">Intervention</searchLink><br /><searchLink fieldCode="DE" term="%22Problem+Solving%22">Problem Solving</searchLink><br /><searchLink fieldCode="DE" term="%22Critical+Thinking%22">Critical Thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Motivation%22">Learning Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Length%22">Program Length</searchLink><br /><searchLink fieldCode="DE" term="%22Inquiry%22">Inquiry</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s44217-025-00756-4 – Name: ISSN Label: ISSN Group: ISSN Data: 2731-5525 – Name: Abstract Label: Abstract Group: Ab Data: Research on the possible benefits of digital games for learning outcomes in STEM education has shown mixed results, which is another reason that this study is focused on inconsistencies in past research outcomes. Moreover, it seeks to explore the moderator variables which affect the success of digital games like game design, interactive technology, duration of intervention, and country status and identify the most influenced learning outcomes. To date, no prior meta-analysis has explored this topic, making this systematic literature review (SLR) and meta-analysis the first of its kind in the field as of 2024, leading to the analysis of 44 studies (N = 3861) published between 2014 and 2024. Methods: Data were gathered through six databases, and inclusion criteria consisted of digital game-based intervention studies with experimental and control groups. Data were analyzed using effect sizes (SMD), heterogenicity and moderators. Digital Games did have a strong positive impact on STEM learning outcomes (SMD = 1.26). Through dominance moderators including game design, intervention time, nationals, and subject focus, the most significant effects were demonstrated on problem solving abilities, critical thinking and learning motivation. Though shorter intervention duration yielded smaller effects, more sophisticated technology like AR/VR, and inquiry-based learning models had all managed the best effects. The above research also makes a mark by showing how moderator variables such as country status technology and game design influence digital game-based STEM learning outcomes. These findings are important to inform game-based learning design amongst educators, curriculum developers, and policymakers, particularly in how to design effective interventions that address the goal of access using technology in developing countries. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1480744 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1480744 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s44217-025-00756-4 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 23 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Computer Games Type: general – SubjectFull: STEM Education Type: general – SubjectFull: Meta Analysis Type: general – SubjectFull: Educational Benefits Type: general – SubjectFull: Design Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Interaction Type: general – SubjectFull: Intervention Type: general – SubjectFull: Problem Solving Type: general – SubjectFull: Critical Thinking Type: general – SubjectFull: Learning Motivation Type: general – SubjectFull: Program Length Type: general – SubjectFull: Inquiry Type: general Titles: – TitleFull: Exploring the Role of Moderators in the Effectiveness of Digital Games for STEM Education: A Systematic Review and Meta-Analysis Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Isnanik Juni Fitriyah – PersonEntity: Name: NameFull: Sony Yunior Erlangga – PersonEntity: Name: NameFull: Andik Wahyun Muqoyyidin – PersonEntity: Name: NameFull: Septi Aprilia IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 12 Type: published Y: 2025 Identifiers: – Type: issn-electronic Value: 2731-5525 Numbering: – Type: volume Value: 4 Titles: – TitleFull: Discover Education Type: main |
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