Integrating Game Play into an Inclusive Computing Project in Calculus Class: Designing and Analyzing Priority Switches for Competing Devices and Apps

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Bibliographic Details
Title: Integrating Game Play into an Inclusive Computing Project in Calculus Class: Designing and Analyzing Priority Switches for Competing Devices and Apps
Language: English
Authors: Malgorzata Marciniak, Yun Ye
Source: Mathematics Teaching Research Journal. 2025 17(4):39-61.
Availability: City University of New York. Creative Commons. 205 East 42 Street, New York, NY 10017. Web site: https://mtrj.commons.gc.cuny.edu/
Peer Reviewed: Y
Page Count: 23
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Tests/Questionnaires
Education Level: Higher Education
Postsecondary Education
Two Year Colleges
Descriptors: Mathematics Education, Calculus, STEM Education, Inclusion, Games, Play, Computer Science Education, Mathematical Applications, Problem Solving, Active Learning, Learner Engagement, Interdisciplinary Approach, Student Participation, Community College Students, Mathematical Concepts, Mathematical Formulas
Geographic Terms: New York (New York)
ISSN: 2573-4377
Abstract: This study explores the integration of game play into an inclusive, hands-on computing project in Calculus class. The project is focused on designing and analyzing priority switches for applications competing for computational resources on embedded devices such as smart watches and tablets. By engaging students in real-world problem-solving through the form of game play, the project enhances their understanding of mathematical concepts, particularly derivative, while fostering inclusivity in STEM education. The initiative was implemented in a Calculus class with diverse student backgrounds, incorporating structured interventions such as icebreakers, pre- and post-surveys, and interactive lab activities. A key component involved using a hardware emulation setup with an FPGA-based system to simulate communication resource competition. Survey results and informal assessments indicate that the hands-on approach increased student engagement, conceptual understanding, and interest in mathematics and technology. However, some logistical challenges, such as scheduling gaps between theory and lab activities, highlighted areas for improvement. This research underscores the importance of interactive, interdisciplinary learning experiences in promoting student participation and inclusivity in STEM fields.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1485807
Database: ERIC
Description
Abstract:This study explores the integration of game play into an inclusive, hands-on computing project in Calculus class. The project is focused on designing and analyzing priority switches for applications competing for computational resources on embedded devices such as smart watches and tablets. By engaging students in real-world problem-solving through the form of game play, the project enhances their understanding of mathematical concepts, particularly derivative, while fostering inclusivity in STEM education. The initiative was implemented in a Calculus class with diverse student backgrounds, incorporating structured interventions such as icebreakers, pre- and post-surveys, and interactive lab activities. A key component involved using a hardware emulation setup with an FPGA-based system to simulate communication resource competition. Survey results and informal assessments indicate that the hands-on approach increased student engagement, conceptual understanding, and interest in mathematics and technology. However, some logistical challenges, such as scheduling gaps between theory and lab activities, highlighted areas for improvement. This research underscores the importance of interactive, interdisciplinary learning experiences in promoting student participation and inclusivity in STEM fields.
ISSN:2573-4377