Game Studio Simulator: Integrating Industry Practice and Formative Individual Assessment in Collaborative Game Development Capstone Projects
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| Title: | Game Studio Simulator: Integrating Industry Practice and Formative Individual Assessment in Collaborative Game Development Capstone Projects |
|---|---|
| Language: | English |
| Authors: | Charlotte Pierce (ORCID |
| Source: | ACM Transactions on Computing Education. 2025 25(4). |
| Availability: | Association for Computing Machinery. 1601 Broadway 10th Floor, New York, NY 10119. Tel: 800-342-6626; Tel: 212-626-0500; Fax: 212-944-1318; e-mail: acmhelp@acm.org; Web site: http://toce.acm.org/ |
| Peer Reviewed: | Y |
| Page Count: | 27 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Foreign Countries, Computer Science Education, Programming, Design, Computer Games, Capstone Experiences, Interdisciplinary Approach, Cooperative Learning, Instructional Design, Communication (Thought Transfer), Evaluation Methods, Peer Relationship, Teacher Student Relationship |
| Geographic Terms: | Australia |
| DOI: | 10.1145/3764595 |
| ISSN: | 1946-6226 |
| Abstract: | Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the opportunity to express themselves creatively and learn to work with people from a variety of disciplines, such as programming, design, music, and art. In this article, we present the results of 10 years of iteration on a game development capstone course. This course is structured as a year-long collaboration between software engineering and game design students, but maintains separation between the disciplines in terms of supervision and assessment. Based on our experiments and observations, we provide recommendations for teaching practices, team structure, project timeline and assessment. In these, we focus on emulating and incorporating industry practices, maximising opportunities for formative feedback and maintaining authentic individual assessment. We have found that our most recent implementation has resulted in improved student satisfaction and learning outcomes compared to previous iterations. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1488822 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1488822 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Game Studio Simulator: Integrating Industry Practice and Formative Individual Assessment in Collaborative Game Development Capstone Projects – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Charlotte+Pierce%22">Charlotte Pierce</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-5534-464X">0000-0002-5534-464X</externalLink>)<br /><searchLink fieldCode="AR" term="%22Clinton+J%2E+Woodward%22">Clinton J. Woodward</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9432-8124">0000-0002-9432-8124</externalLink>)<br /><searchLink fieldCode="AR" term="%22Andrew+Trevillian%22">Andrew Trevillian</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0004-2077-2232">0009-0004-2077-2232</externalLink>)<br /><searchLink fieldCode="AR" term="%22Q%2E+Tien+Pham%22">Q. Tien Pham</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0004-4882-7848">0009-0004-4882-7848</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22ACM+Transactions+on+Computing+Education%22"><i>ACM Transactions on Computing Education</i></searchLink>. 2025 25(4). – Name: Avail Label: Availability Group: Avail Data: Association for Computing Machinery. 1601 Broadway 10th Floor, New York, NY 10119. Tel: 800-342-6626; Tel: 212-626-0500; Fax: 212-944-1318; e-mail: acmhelp@acm.org; Web site: http://toce.acm.org/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 27 – Name: DatePubCY Label: Publication Date Group: Date Data: 2025 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Science+Education%22">Computer Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Programming%22">Programming</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Capstone+Experiences%22">Capstone Experiences</searchLink><br /><searchLink fieldCode="DE" term="%22Interdisciplinary+Approach%22">Interdisciplinary Approach</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperative+Learning%22">Cooperative Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22Communication+%28Thought+Transfer%29%22">Communication (Thought Transfer)</searchLink><br /><searchLink fieldCode="DE" term="%22Evaluation+Methods%22">Evaluation Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Peer+Relationship%22">Peer Relationship</searchLink><br /><searchLink fieldCode="DE" term="%22Teacher+Student+Relationship%22">Teacher Student Relationship</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Australia%22">Australia</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1145/3764595 – Name: ISSN Label: ISSN Group: ISSN Data: 1946-6226 – Name: Abstract Label: Abstract Group: Ab Data: Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the opportunity to express themselves creatively and learn to work with people from a variety of disciplines, such as programming, design, music, and art. In this article, we present the results of 10 years of iteration on a game development capstone course. This course is structured as a year-long collaboration between software engineering and game design students, but maintains separation between the disciplines in terms of supervision and assessment. Based on our experiments and observations, we provide recommendations for teaching practices, team structure, project timeline and assessment. In these, we focus on emulating and incorporating industry practices, maximising opportunities for formative feedback and maintaining authentic individual assessment. We have found that our most recent implementation has resulted in improved student satisfaction and learning outcomes compared to previous iterations. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: EJ1488822 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1488822 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1145/3764595 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 27 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Computer Science Education Type: general – SubjectFull: Programming Type: general – SubjectFull: Design Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Capstone Experiences Type: general – SubjectFull: Interdisciplinary Approach Type: general – SubjectFull: Cooperative Learning Type: general – SubjectFull: Instructional Design Type: general – SubjectFull: Communication (Thought Transfer) Type: general – SubjectFull: Evaluation Methods Type: general – SubjectFull: Peer Relationship Type: general – SubjectFull: Teacher Student Relationship Type: general – SubjectFull: Australia Type: general Titles: – TitleFull: Game Studio Simulator: Integrating Industry Practice and Formative Individual Assessment in Collaborative Game Development Capstone Projects Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Charlotte Pierce – PersonEntity: Name: NameFull: Clinton J. Woodward – PersonEntity: Name: NameFull: Andrew Trevillian – PersonEntity: Name: NameFull: Q. Tien Pham IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2025 Identifiers: – Type: issn-electronic Value: 1946-6226 Numbering: – Type: volume Value: 25 – Type: issue Value: 4 Titles: – TitleFull: ACM Transactions on Computing Education Type: main |
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