Sensemaking of Process Data from Evaluation Studies of Educational Games: An Application of Cross-Classified Item Response Theory Modeling

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Bibliographic Details
Title: Sensemaking of Process Data from Evaluation Studies of Educational Games: An Application of Cross-Classified Item Response Theory Modeling
Language: English
Authors: Tianying Feng (ORCID 0000-0003-2215-9234), Li Cai
Source: Journal of Educational Measurement. 2026 63(1).
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 37
Publication Date: 2026
Sponsoring Agency: Institute of Education Sciences (ED)
Contract Number: R305D210032
Document Type: Journal Articles
Reports - Research
Descriptors: Educational Games, Item Response Theory, Models, Misconceptions, Item Analysis, Game Based Learning, Pretests Posttests
DOI: 10.1111/jedm.12396
ISSN: 0022-0655
1745-3984
Abstract: Process information collected from educational games can illuminate how students approach interactive tasks, complementing assessment outcomes routinely examined in evaluation studies. However, the two sources of information are historically analyzed and interpreted separately, and diagnostic process information is often underused. To tackle these issues, we present a new application of cross-classified item response theory modeling, using indicators of knowledge misconceptions and item-level assessment data collected from a multisite game-based randomized controlled trial. This application addresses (a) the joint modeling of students' pretest and posttest item responses and game-based processes described by indicators of misconceptions; (b) integration of gameplay information when gauging the intervention effect of an educational game; (c) relationships among game-based misconception, pretest initial status, and pre-to-post change; and (d) nesting of students within schools, a common aspect in multisite research. We also demonstrate how to structure the data and set up the model to enable our proposed application, and how our application compares to three other approaches to analyzing gameplay and assessment data. Lastly, we note the implications for future evaluation studies and for using analytic results to inform learning and instruction.
Abstractor: As Provided
IES Funded: Yes
Entry Date: 2026
Accession Number: EJ1501291
Database: ERIC
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Description
Abstract:Process information collected from educational games can illuminate how students approach interactive tasks, complementing assessment outcomes routinely examined in evaluation studies. However, the two sources of information are historically analyzed and interpreted separately, and diagnostic process information is often underused. To tackle these issues, we present a new application of cross-classified item response theory modeling, using indicators of knowledge misconceptions and item-level assessment data collected from a multisite game-based randomized controlled trial. This application addresses (a) the joint modeling of students' pretest and posttest item responses and game-based processes described by indicators of misconceptions; (b) integration of gameplay information when gauging the intervention effect of an educational game; (c) relationships among game-based misconception, pretest initial status, and pre-to-post change; and (d) nesting of students within schools, a common aspect in multisite research. We also demonstrate how to structure the data and set up the model to enable our proposed application, and how our application compares to three other approaches to analyzing gameplay and assessment data. Lastly, we note the implications for future evaluation studies and for using analytic results to inform learning and instruction.
ISSN:0022-0655
1745-3984
DOI:10.1111/jedm.12396