Preparing the XR Workforce: Curricular Patterns of Extended Reality in Higher Education
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| Title: | Preparing the XR Workforce: Curricular Patterns of Extended Reality in Higher Education |
|---|---|
| Language: | English |
| Authors: | Tan Gürpinar, Sana Quadri, Shizhen Jia, Luis SaCouto, Guido Lang |
| Source: | Information Systems Education Journal. 2026 24(2):4-15. |
| Availability: | Information Systems and Computing Academic Professionals. Box 488, Wrightsville Beach, NC 28480. e-mail: publisher@isedj.org; Web site: http://isedj.org |
| Peer Reviewed: | Y |
| Page Count: | 12 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Computer Simulation, College Curriculum, Integrated Curriculum, Interdisciplinary Approach, Labor Force Development, Universities, Courses |
| ISSN: | 1545-679X |
| Abstract: | As extended reality (XR) technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), become increasingly embedded across industries, higher education institutions are tasked with preparing a workforce capable of designing, deploying, and critically engaging with immersive technologies. In response, universities have introduced a growing number of XR-related courses, programs, and initiatives. However, questions remain regarding how these offerings contribute distinct educational value and align with evolving skill demands. This study examines curricular patterns of XR integration in U.S. higher education, focusing on institutions with AACSB-accredited business schools as an anchor for identifying cross-disciplinary XR adoption. Drawing on a comprehensive dataset of 547 U.S.-based institutions, the analysis assesses XR-related academic offerings across multiple disciplines, including computer science, design, business, health sciences, and engineering. By systematically analyzing curricula, initiatives, and applications, the study identifies areas of overlap, differentiation, and convergence between XR and adjacent domains such as artificial intelligence, robotics, and interactive media. Results indicate that approximately 43% of institutions integrate XR within their academic offerings, combining conceptual instruction with applied, hands-on engagement. At the same time, XR education reveals persistent institutional silos that limit cross-disciplinary integration. These findings provide evidence-based insights for institutions seeking to design or refine XR curricula that support workforce preparation, highlighting prevailing trends, disciplinary contexts, and skill emphases. Overall, this research contributes a structured view of how higher education is positioning XR within broader curricular ecosystems to bridge traditional educational models with the emerging demands of the immersive technology sector. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1506368 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1506368 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: Preparing the XR Workforce: Curricular Patterns of Extended Reality in Higher Education – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Tan+Gürpinar%22">Tan Gürpinar</searchLink><br /><searchLink fieldCode="AR" term="%22Sana+Quadri%22">Sana Quadri</searchLink><br /><searchLink fieldCode="AR" term="%22Shizhen+Jia%22">Shizhen Jia</searchLink><br /><searchLink fieldCode="AR" term="%22Luis+SaCouto%22">Luis SaCouto</searchLink><br /><searchLink fieldCode="AR" term="%22Guido+Lang%22">Guido Lang</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Information+Systems+Education+Journal%22"><i>Information Systems Education Journal</i></searchLink>. 2026 24(2):4-15. – Name: Avail Label: Availability Group: Avail Data: Information Systems and Computing Academic Professionals. Box 488, Wrightsville Beach, NC 28480. e-mail: publisher@isedj.org; Web site: http://isedj.org – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 12 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22College+Curriculum%22">College Curriculum</searchLink><br /><searchLink fieldCode="DE" term="%22Integrated+Curriculum%22">Integrated Curriculum</searchLink><br /><searchLink fieldCode="DE" term="%22Interdisciplinary+Approach%22">Interdisciplinary Approach</searchLink><br /><searchLink fieldCode="DE" term="%22Labor+Force+Development%22">Labor Force Development</searchLink><br /><searchLink fieldCode="DE" term="%22Universities%22">Universities</searchLink><br /><searchLink fieldCode="DE" term="%22Courses%22">Courses</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1545-679X – Name: Abstract Label: Abstract Group: Ab Data: As extended reality (XR) technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), become increasingly embedded across industries, higher education institutions are tasked with preparing a workforce capable of designing, deploying, and critically engaging with immersive technologies. In response, universities have introduced a growing number of XR-related courses, programs, and initiatives. However, questions remain regarding how these offerings contribute distinct educational value and align with evolving skill demands. This study examines curricular patterns of XR integration in U.S. higher education, focusing on institutions with AACSB-accredited business schools as an anchor for identifying cross-disciplinary XR adoption. Drawing on a comprehensive dataset of 547 U.S.-based institutions, the analysis assesses XR-related academic offerings across multiple disciplines, including computer science, design, business, health sciences, and engineering. By systematically analyzing curricula, initiatives, and applications, the study identifies areas of overlap, differentiation, and convergence between XR and adjacent domains such as artificial intelligence, robotics, and interactive media. Results indicate that approximately 43% of institutions integrate XR within their academic offerings, combining conceptual instruction with applied, hands-on engagement. At the same time, XR education reveals persistent institutional silos that limit cross-disciplinary integration. These findings provide evidence-based insights for institutions seeking to design or refine XR curricula that support workforce preparation, highlighting prevailing trends, disciplinary contexts, and skill emphases. Overall, this research contributes a structured view of how higher education is positioning XR within broader curricular ecosystems to bridge traditional educational models with the emerging demands of the immersive technology sector. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1506368 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 12 StartPage: 4 Subjects: – SubjectFull: Computer Simulation Type: general – SubjectFull: College Curriculum Type: general – SubjectFull: Integrated Curriculum Type: general – SubjectFull: Interdisciplinary Approach Type: general – SubjectFull: Labor Force Development Type: general – SubjectFull: Universities Type: general – SubjectFull: Courses Type: general Titles: – TitleFull: Preparing the XR Workforce: Curricular Patterns of Extended Reality in Higher Education Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Tan Gürpinar – PersonEntity: Name: NameFull: Sana Quadri – PersonEntity: Name: NameFull: Shizhen Jia – PersonEntity: Name: NameFull: Luis SaCouto – PersonEntity: Name: NameFull: Guido Lang IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-electronic Value: 1545-679X Numbering: – Type: volume Value: 24 – Type: issue Value: 2 Titles: – TitleFull: Information Systems Education Journal Type: main |
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