Balance: A Gamified Toolkit for Sustainability-Oriented Design Thinking

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Title: Balance: A Gamified Toolkit for Sustainability-Oriented Design Thinking
Language: English
Authors: Ankit Basak (ORCID 0000-0001-8422-2409), Shivram Kumar (ORCID 0000-0002-0662-4442), Pankaj Upadhyay (ORCID 0000-0002-9775-6618), Sharmistha Banerjee (ORCID 0000-0002-1647-6922)
Source: International Journal of Art & Design Education. 2026 45(2):342-361.
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 20
Publication Date: 2026
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Gamification, Sustainability, Design, Creativity, Educational Games
DOI: 10.1111/jade.12601
ISSN: 1476-8062
1476-8070
Abstract: Integrating design for sustainability (DfS) strategies into innovation is challenging and presents a complex learning curve. Tools like the Cambridge sustainable design strategy cards and the Sustainability Centred Ideation toolkit are designed to guide the ideation process. These tools aim to improve and guide product development towards environmentally responsible solutions. Despite the attempt at the gap, the precautionary approach hinders creativity among the designers. Additionally, at the product service system level, employing DfS strategies becomes a complex and wicked design problem for design students, demanding cross-disciplinary and trans-disciplinary knowledge. This issue requires a pedagogy that can aid novice designers in perceiving the relevance of various factors in locating interconnections. Taking inspiration from prior research presenting creative DfS pedagogy, this paper addresses the issue by proposing 'Balance', a card-based team gamified tool designed to teach sustainable design strategies. The game uses the existing DfS frameworks and uses their content to develop an engaging game. This paper describes the game design, development and evaluation and discusses its potential to broaden the accessibility of sustainable design principles. The game caters to educational settings by engaging students in simulated design challenges.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1506817
Database: ERIC
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  Data: Balance: A Gamified Toolkit for Sustainability-Oriented Design Thinking
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  Data: <searchLink fieldCode="AR" term="%22Ankit+Basak%22">Ankit Basak</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8422-2409">0000-0001-8422-2409</externalLink>)<br /><searchLink fieldCode="AR" term="%22Shivram+Kumar%22">Shivram Kumar</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0662-4442">0000-0002-0662-4442</externalLink>)<br /><searchLink fieldCode="AR" term="%22Pankaj+Upadhyay%22">Pankaj Upadhyay</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9775-6618">0000-0002-9775-6618</externalLink>)<br /><searchLink fieldCode="AR" term="%22Sharmistha+Banerjee%22">Sharmistha Banerjee</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-1647-6922">0000-0002-1647-6922</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Art+%26+Design+Education%22"><i>International Journal of Art & Design Education</i></searchLink>. 2026 45(2):342-361.
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  Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
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  Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Sustainability%22">Sustainability</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink>
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  Data: 10.1111/jade.12601
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  Data: Integrating design for sustainability (DfS) strategies into innovation is challenging and presents a complex learning curve. Tools like the Cambridge sustainable design strategy cards and the Sustainability Centred Ideation toolkit are designed to guide the ideation process. These tools aim to improve and guide product development towards environmentally responsible solutions. Despite the attempt at the gap, the precautionary approach hinders creativity among the designers. Additionally, at the product service system level, employing DfS strategies becomes a complex and wicked design problem for design students, demanding cross-disciplinary and trans-disciplinary knowledge. This issue requires a pedagogy that can aid novice designers in perceiving the relevance of various factors in locating interconnections. Taking inspiration from prior research presenting creative DfS pedagogy, this paper addresses the issue by proposing 'Balance', a card-based team gamified tool designed to teach sustainable design strategies. The game uses the existing DfS frameworks and uses their content to develop an engaging game. This paper describes the game design, development and evaluation and discusses its potential to broaden the accessibility of sustainable design principles. The game caters to educational settings by engaging students in simulated design challenges.
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        Value: 10.1111/jade.12601
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      – Text: English
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        PageCount: 20
        StartPage: 342
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      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Sustainability
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      – SubjectFull: Design
        Type: general
      – SubjectFull: Creativity
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      – SubjectFull: Educational Games
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      – TitleFull: Balance: A Gamified Toolkit for Sustainability-Oriented Design Thinking
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            NameFull: Ankit Basak
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              Y: 2026
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