Balance: A Gamified Toolkit for Sustainability-Oriented Design Thinking
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| Title: | Balance: A Gamified Toolkit for Sustainability-Oriented Design Thinking |
|---|---|
| Language: | English |
| Authors: | Ankit Basak (ORCID |
| Source: | International Journal of Art & Design Education. 2026 45(2):342-361. |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 20 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Gamification, Sustainability, Design, Creativity, Educational Games |
| DOI: | 10.1111/jade.12601 |
| ISSN: | 1476-8062 1476-8070 |
| Abstract: | Integrating design for sustainability (DfS) strategies into innovation is challenging and presents a complex learning curve. Tools like the Cambridge sustainable design strategy cards and the Sustainability Centred Ideation toolkit are designed to guide the ideation process. These tools aim to improve and guide product development towards environmentally responsible solutions. Despite the attempt at the gap, the precautionary approach hinders creativity among the designers. Additionally, at the product service system level, employing DfS strategies becomes a complex and wicked design problem for design students, demanding cross-disciplinary and trans-disciplinary knowledge. This issue requires a pedagogy that can aid novice designers in perceiving the relevance of various factors in locating interconnections. Taking inspiration from prior research presenting creative DfS pedagogy, this paper addresses the issue by proposing 'Balance', a card-based team gamified tool designed to teach sustainable design strategies. The game uses the existing DfS frameworks and uses their content to develop an engaging game. This paper describes the game design, development and evaluation and discusses its potential to broaden the accessibility of sustainable design principles. The game caters to educational settings by engaging students in simulated design challenges. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1506817 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1506817 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Balance: A Gamified Toolkit for Sustainability-Oriented Design Thinking – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ankit+Basak%22">Ankit Basak</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8422-2409">0000-0001-8422-2409</externalLink>)<br /><searchLink fieldCode="AR" term="%22Shivram+Kumar%22">Shivram Kumar</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-0662-4442">0000-0002-0662-4442</externalLink>)<br /><searchLink fieldCode="AR" term="%22Pankaj+Upadhyay%22">Pankaj Upadhyay</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-9775-6618">0000-0002-9775-6618</externalLink>)<br /><searchLink fieldCode="AR" term="%22Sharmistha+Banerjee%22">Sharmistha Banerjee</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-1647-6922">0000-0002-1647-6922</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Art+%26+Design+Education%22"><i>International Journal of Art & Design Education</i></searchLink>. 2026 45(2):342-361. – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 20 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Sustainability%22">Sustainability</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1111/jade.12601 – Name: ISSN Label: ISSN Group: ISSN Data: 1476-8062<br />1476-8070 – Name: Abstract Label: Abstract Group: Ab Data: Integrating design for sustainability (DfS) strategies into innovation is challenging and presents a complex learning curve. Tools like the Cambridge sustainable design strategy cards and the Sustainability Centred Ideation toolkit are designed to guide the ideation process. These tools aim to improve and guide product development towards environmentally responsible solutions. Despite the attempt at the gap, the precautionary approach hinders creativity among the designers. Additionally, at the product service system level, employing DfS strategies becomes a complex and wicked design problem for design students, demanding cross-disciplinary and trans-disciplinary knowledge. This issue requires a pedagogy that can aid novice designers in perceiving the relevance of various factors in locating interconnections. Taking inspiration from prior research presenting creative DfS pedagogy, this paper addresses the issue by proposing 'Balance', a card-based team gamified tool designed to teach sustainable design strategies. The game uses the existing DfS frameworks and uses their content to develop an engaging game. This paper describes the game design, development and evaluation and discusses its potential to broaden the accessibility of sustainable design principles. The game caters to educational settings by engaging students in simulated design challenges. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1506817 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1506817 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/jade.12601 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 20 StartPage: 342 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Sustainability Type: general – SubjectFull: Design Type: general – SubjectFull: Creativity Type: general – SubjectFull: Educational Games Type: general Titles: – TitleFull: Balance: A Gamified Toolkit for Sustainability-Oriented Design Thinking Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ankit Basak – PersonEntity: Name: NameFull: Shivram Kumar – PersonEntity: Name: NameFull: Pankaj Upadhyay – PersonEntity: Name: NameFull: Sharmistha Banerjee IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 1476-8062 – Type: issn-electronic Value: 1476-8070 Numbering: – Type: volume Value: 45 – Type: issue Value: 2 Titles: – TitleFull: International Journal of Art & Design Education Type: main |
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