Boosting Junior High School Students' Mathematical Proficiency Utilizing the Integration of AR in the Classroom

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Bibliographic Details
Title: Boosting Junior High School Students' Mathematical Proficiency Utilizing the Integration of AR in the Classroom
Language: English
Authors: Wanda Nugroho Yanuarto, Elfis Suanto, Ira Hapsari, Masanori Fukui
Source: Mathematics Teaching Research Journal. 2025 17(6):278-298.
Availability: City University of New York. Creative Commons. 205 East 42 Street, New York, NY 10017. Web site: https://mtrj.commons.gc.cuny.edu/
Peer Reviewed: Y
Page Count: 21
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Junior High Schools
Middle Schools
Secondary Education
Descriptors: Junior High School Students, Mathematics Skills, Educational Technology, Computer Simulation, Geometry, Instructional Effectiveness, Mathematical Concepts, Foreign Countries, Concept Formation
Geographic Terms: Indonesia
ISSN: 2573-4377
Abstract: Several attempts have been made to enhance education through innovative technologies like Augmented Reality (AR). Examining the effects of these settings or technologies on various student populations is essential. The primary goals of this research are to determine how open students are to using AR applications for educational purposes and how well it helps junior high school students understand geometry. Seventy-seven students from the junior high school in Purwokerto City, Indonesia, which is located on the edge of both urban and rural areas, were selected for this study. We select 34 participants for the experimental group and 32 for the control group. The experimental group used custom-built AR applications to help students better understand geometry concepts, and the control group stuck with more conventional instruction. The findings of the experiment proved that students' grasp of mathematical ideas can be improved with the use of AR learning applications. Results from the survey and the free-form questions further support the students' positive views on applications. Research into the effects of AR on students' more subjective traits, such as learning anxiety, and on a wider range of app users may be undertaken in the future.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1507431
Database: ERIC
Description
Abstract:Several attempts have been made to enhance education through innovative technologies like Augmented Reality (AR). Examining the effects of these settings or technologies on various student populations is essential. The primary goals of this research are to determine how open students are to using AR applications for educational purposes and how well it helps junior high school students understand geometry. Seventy-seven students from the junior high school in Purwokerto City, Indonesia, which is located on the edge of both urban and rural areas, were selected for this study. We select 34 participants for the experimental group and 32 for the control group. The experimental group used custom-built AR applications to help students better understand geometry concepts, and the control group stuck with more conventional instruction. The findings of the experiment proved that students' grasp of mathematical ideas can be improved with the use of AR learning applications. Results from the survey and the free-form questions further support the students' positive views on applications. Research into the effects of AR on students' more subjective traits, such as learning anxiety, and on a wider range of app users may be undertaken in the future.
ISSN:2573-4377