Gamified and Game-Based Learning in Physical Education: Teaching Games for Understanding
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| Title: | Gamified and Game-Based Learning in Physical Education: Teaching Games for Understanding |
|---|---|
| Language: | English |
| Authors: | Thomas G. Ryan |
| Source: | Educational Practice and Theory. 2026 48(1):109-123. |
| Availability: | James Nicholas Publishers. PO Box 5179, South Melbourne, VIC 3205 Australia. Tel: +61-39-696-5545; Fax: +61-39-699-2040; e-mail: custservice@jnponline.com; Web site: https://www.jamesnicholaspublishers.com.au/ |
| Peer Reviewed: | Y |
| Page Count: | 15 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Gamification, Game Based Learning, Physical Education, Constructivism (Learning), Video Games, Exercise, Physical Activities |
| DOI: | 10.7459/ept480107 |
| ISSN: | 1323-577X 2201-0599 |
| Abstract: | Game-based learning thrives in contemporary society, for instance, exergaming and active gaming in Physical Education. Playing, learning and socialization while participating in physical education brings with it an opportunity to achieve and cultivate knowledge through gaming. Within the pedagogy of physical education, Teaching Games for Understanding (TGfU) has surfaced to develop strategic and tactical thinking, allowing the educator to emphasize game playing while addressing various educational expectations. The belief that teaching is key to student success even within the digital gaming landscape, is emphasized, as teachers are responsible for using appropriate and effective instructional strategies to help students achieve. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1508610 |
| Database: | ERIC |
| Abstract: | Game-based learning thrives in contemporary society, for instance, exergaming and active gaming in Physical Education. Playing, learning and socialization while participating in physical education brings with it an opportunity to achieve and cultivate knowledge through gaming. Within the pedagogy of physical education, Teaching Games for Understanding (TGfU) has surfaced to develop strategic and tactical thinking, allowing the educator to emphasize game playing while addressing various educational expectations. The belief that teaching is key to student success even within the digital gaming landscape, is emphasized, as teachers are responsible for using appropriate and effective instructional strategies to help students achieve. |
|---|---|
| ISSN: | 1323-577X 2201-0599 |
| DOI: | 10.7459/ept480107 |