Gamified and Game-Based Learning in Physical Education: Teaching Games for Understanding

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Bibliographic Details
Title: Gamified and Game-Based Learning in Physical Education: Teaching Games for Understanding
Language: English
Authors: Thomas G. Ryan
Source: Educational Practice and Theory. 2026 48(1):109-123.
Availability: James Nicholas Publishers. PO Box 5179, South Melbourne, VIC 3205 Australia. Tel: +61-39-696-5545; Fax: +61-39-699-2040; e-mail: custservice@jnponline.com; Web site: https://www.jamesnicholaspublishers.com.au/
Peer Reviewed: Y
Page Count: 15
Publication Date: 2026
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Gamification, Game Based Learning, Physical Education, Constructivism (Learning), Video Games, Exercise, Physical Activities
DOI: 10.7459/ept480107
ISSN: 1323-577X
2201-0599
Abstract: Game-based learning thrives in contemporary society, for instance, exergaming and active gaming in Physical Education. Playing, learning and socialization while participating in physical education brings with it an opportunity to achieve and cultivate knowledge through gaming. Within the pedagogy of physical education, Teaching Games for Understanding (TGfU) has surfaced to develop strategic and tactical thinking, allowing the educator to emphasize game playing while addressing various educational expectations. The belief that teaching is key to student success even within the digital gaming landscape, is emphasized, as teachers are responsible for using appropriate and effective instructional strategies to help students achieve.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1508610
Database: ERIC
FullText Text:
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  Data: Gamified and Game-Based Learning in Physical Education: Teaching Games for Understanding
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  Data: James Nicholas Publishers. PO Box 5179, South Melbourne, VIC 3205 Australia. Tel: +61-39-696-5545; Fax: +61-39-699-2040; e-mail: custservice@jnponline.com; Web site: https://www.jamesnicholaspublishers.com.au/
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  Data: Game-based learning thrives in contemporary society, for instance, exergaming and active gaming in Physical Education. Playing, learning and socialization while participating in physical education brings with it an opportunity to achieve and cultivate knowledge through gaming. Within the pedagogy of physical education, Teaching Games for Understanding (TGfU) has surfaced to develop strategic and tactical thinking, allowing the educator to emphasize game playing while addressing various educational expectations. The belief that teaching is key to student success even within the digital gaming landscape, is emphasized, as teachers are responsible for using appropriate and effective instructional strategies to help students achieve.
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      – SubjectFull: Game Based Learning
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      – SubjectFull: Physical Education
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