A Gamified Metaverse Approach to Enhancing Motivation in Global Higher Education Learners
Saved in:
| Title: | A Gamified Metaverse Approach to Enhancing Motivation in Global Higher Education Learners |
|---|---|
| Language: | English |
| Authors: | Pornpimol Sukavatee, Jintavee Khlaisang |
| Source: | LEARN Journal: Language Education and Acquisition Research Network. 2026 19(1):537-568. |
| Availability: | Language Institute of Thammasat University. The Prachan Campus, 2 Prachan Road, Bangkok 10200 Thailand. e-mail: learnjournal@gmail.com; Web site: https://www.tci-thaijo.org/index.php/learn |
| Peer Reviewed: | Y |
| Page Count: | 32 |
| Publication Date: | 2026 |
| Intended Audience: | Teachers; Policymakers |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Higher Education, Gamification, Foreign Countries, Computer Simulation, Global Approach, Citizenship, Technology Uses in Education, English (Second Language), Second Language Learning, Undergraduate Students, Public Colleges, Student Attitudes, Student Motivation |
| Geographic Terms: | Thailand |
| ISSN: | 2630-0672 2672-9431 |
| Abstract: | This study examines the effectiveness of a gamified metaverse environment in enhancing motivation among non-English major higher education learners in Thailand, with a particular focus on the promotion of global citizenship. Employing a Research and Development (R&D) design, the study initially identified gamified and metaverse components relevant to learner motivation through Exploratory Factor Analysis (EFA). A mixed-methods evaluation was subsequently conducted with 68 participants. Quantitative results demonstrated a high overall level of motivation (M = 4.05, SD = 0.51), with particularly strong effects observed on identified regulation (M = 4.73, SD = 0.41) and intrinsic motivation. Qualitative findings further highlighted enjoyment, novelty, and perceived future benefits as key motivators for participation. Despite some technical and instructional challenges, the findings indicate that integrating gamification into metaverse-based learning environments is a promising approach for sustaining learner motivation in Thai higher education and offers transferable design principles for language educators and policymakers seeking to implement immersive, motivation-enhancing practices in global university contexts. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1508733 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1508733 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1508733 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: A Gamified Metaverse Approach to Enhancing Motivation in Global Higher Education Learners – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Pornpimol+Sukavatee%22">Pornpimol Sukavatee</searchLink><br /><searchLink fieldCode="AR" term="%22Jintavee+Khlaisang%22">Jintavee Khlaisang</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22LEARN+Journal%3A+Language+Education+and+Acquisition+Research+Network%22"><i>LEARN Journal: Language Education and Acquisition Research Network</i></searchLink>. 2026 19(1):537-568. – Name: Avail Label: Availability Group: Avail Data: Language Institute of Thammasat University. The Prachan Campus, 2 Prachan Road, Bangkok 10200 Thailand. e-mail: learnjournal@gmail.com; Web site: https://www.tci-thaijo.org/index.php/learn – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 32 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: Audience Label: Intended Audience Group: Audnce Data: Teachers; Policymakers – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Global+Approach%22">Global Approach</searchLink><br /><searchLink fieldCode="DE" term="%22Citizenship%22">Citizenship</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Public+Colleges%22">Public Colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Thailand%22">Thailand</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2630-0672<br />2672-9431 – Name: Abstract Label: Abstract Group: Ab Data: This study examines the effectiveness of a gamified metaverse environment in enhancing motivation among non-English major higher education learners in Thailand, with a particular focus on the promotion of global citizenship. Employing a Research and Development (R&D) design, the study initially identified gamified and metaverse components relevant to learner motivation through Exploratory Factor Analysis (EFA). A mixed-methods evaluation was subsequently conducted with 68 participants. Quantitative results demonstrated a high overall level of motivation (M = 4.05, SD = 0.51), with particularly strong effects observed on identified regulation (M = 4.73, SD = 0.41) and intrinsic motivation. Qualitative findings further highlighted enjoyment, novelty, and perceived future benefits as key motivators for participation. Despite some technical and instructional challenges, the findings indicate that integrating gamification into metaverse-based learning environments is a promising approach for sustaining learner motivation in Thai higher education and offers transferable design principles for language educators and policymakers seeking to implement immersive, motivation-enhancing practices in global university contexts. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1508733 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1508733 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 32 StartPage: 537 Subjects: – SubjectFull: Higher Education Type: general – SubjectFull: Gamification Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Global Approach Type: general – SubjectFull: Citizenship Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: Undergraduate Students Type: general – SubjectFull: Public Colleges Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Thailand Type: general Titles: – TitleFull: A Gamified Metaverse Approach to Enhancing Motivation in Global Higher Education Learners Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Pornpimol Sukavatee – PersonEntity: Name: NameFull: Jintavee Khlaisang IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 2630-0672 – Type: issn-electronic Value: 2672-9431 Numbering: – Type: volume Value: 19 – Type: issue Value: 1 Titles: – TitleFull: LEARN Journal: Language Education and Acquisition Research Network Type: main |
| ResultId | 1 |