A Gamified Metaverse Approach to Enhancing Motivation in Global Higher Education Learners

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Title: A Gamified Metaverse Approach to Enhancing Motivation in Global Higher Education Learners
Language: English
Authors: Pornpimol Sukavatee, Jintavee Khlaisang
Source: LEARN Journal: Language Education and Acquisition Research Network. 2026 19(1):537-568.
Availability: Language Institute of Thammasat University. The Prachan Campus, 2 Prachan Road, Bangkok 10200 Thailand. e-mail: learnjournal@gmail.com; Web site: https://www.tci-thaijo.org/index.php/learn
Peer Reviewed: Y
Page Count: 32
Publication Date: 2026
Intended Audience: Teachers; Policymakers
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Higher Education, Gamification, Foreign Countries, Computer Simulation, Global Approach, Citizenship, Technology Uses in Education, English (Second Language), Second Language Learning, Undergraduate Students, Public Colleges, Student Attitudes, Student Motivation
Geographic Terms: Thailand
ISSN: 2630-0672
2672-9431
Abstract: This study examines the effectiveness of a gamified metaverse environment in enhancing motivation among non-English major higher education learners in Thailand, with a particular focus on the promotion of global citizenship. Employing a Research and Development (R&D) design, the study initially identified gamified and metaverse components relevant to learner motivation through Exploratory Factor Analysis (EFA). A mixed-methods evaluation was subsequently conducted with 68 participants. Quantitative results demonstrated a high overall level of motivation (M = 4.05, SD = 0.51), with particularly strong effects observed on identified regulation (M = 4.73, SD = 0.41) and intrinsic motivation. Qualitative findings further highlighted enjoyment, novelty, and perceived future benefits as key motivators for participation. Despite some technical and instructional challenges, the findings indicate that integrating gamification into metaverse-based learning environments is a promising approach for sustaining learner motivation in Thai higher education and offers transferable design principles for language educators and policymakers seeking to implement immersive, motivation-enhancing practices in global university contexts.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1508733
Database: ERIC
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  Data: A Gamified Metaverse Approach to Enhancing Motivation in Global Higher Education Learners
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  Data: <searchLink fieldCode="AR" term="%22Pornpimol+Sukavatee%22">Pornpimol Sukavatee</searchLink><br /><searchLink fieldCode="AR" term="%22Jintavee+Khlaisang%22">Jintavee Khlaisang</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22LEARN+Journal%3A+Language+Education+and+Acquisition+Research+Network%22"><i>LEARN Journal: Language Education and Acquisition Research Network</i></searchLink>. 2026 19(1):537-568.
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  Data: Language Institute of Thammasat University. The Prachan Campus, 2 Prachan Road, Bangkok 10200 Thailand. e-mail: learnjournal@gmail.com; Web site: https://www.tci-thaijo.org/index.php/learn
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  Data: 32
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  Data: Journal Articles<br />Reports - Research
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  Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Global+Approach%22">Global Approach</searchLink><br /><searchLink fieldCode="DE" term="%22Citizenship%22">Citizenship</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Public+Colleges%22">Public Colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Thailand%22">Thailand</searchLink>
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  Data: 2630-0672<br />2672-9431
– Name: Abstract
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  Data: This study examines the effectiveness of a gamified metaverse environment in enhancing motivation among non-English major higher education learners in Thailand, with a particular focus on the promotion of global citizenship. Employing a Research and Development (R&D) design, the study initially identified gamified and metaverse components relevant to learner motivation through Exploratory Factor Analysis (EFA). A mixed-methods evaluation was subsequently conducted with 68 participants. Quantitative results demonstrated a high overall level of motivation (M = 4.05, SD = 0.51), with particularly strong effects observed on identified regulation (M = 4.73, SD = 0.41) and intrinsic motivation. Qualitative findings further highlighted enjoyment, novelty, and perceived future benefits as key motivators for participation. Despite some technical and instructional challenges, the findings indicate that integrating gamification into metaverse-based learning environments is a promising approach for sustaining learner motivation in Thai higher education and offers transferable design principles for language educators and policymakers seeking to implement immersive, motivation-enhancing practices in global university contexts.
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  Data: 2026
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 32
        StartPage: 537
    Subjects:
      – SubjectFull: Higher Education
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Computer Simulation
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      – SubjectFull: Global Approach
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      – SubjectFull: Citizenship
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      – SubjectFull: Technology Uses in Education
        Type: general
      – SubjectFull: English (Second Language)
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      – SubjectFull: Second Language Learning
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      – SubjectFull: Undergraduate Students
        Type: general
      – SubjectFull: Public Colleges
        Type: general
      – SubjectFull: Student Attitudes
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      – SubjectFull: Student Motivation
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      – SubjectFull: Thailand
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      – TitleFull: A Gamified Metaverse Approach to Enhancing Motivation in Global Higher Education Learners
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            NameFull: Jintavee Khlaisang
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