Macromedia Flash as a Tool for Mathematics Teaching and Learning

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Bibliographic Details
Title: Macromedia Flash as a Tool for Mathematics Teaching and Learning
Language: English
Authors: Garofalo, Joe, Summers, Tim
Source: School Science and Mathematics. Feb 2004 104(2):89-89.
Availability: School Science & Mathematics Association, The Ohio State University, 238 Arps Hall, 1945 North High Street, Columbus, OH 43210-1172. Web site: http://www.ssma.org.
Peer Reviewed: Y
Page Count: 5
Publication Date: 2004
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Teaching Methods, Educational Technology, Internet, Mathematics Education, Mathematics Instruction, Standards, Computer Software, Computer Graphics
ISSN: 0036-6803
Abstract: Macromedia Flash is a powerful and robust development tool. Because of its graphical, sound, and animation capabilities (and ubiquitous browser plug-in), major companies employ it in their website development (see www.nike.com or www.espn.com). These same features also make Flash a valuable environment for building multi-representational "movies" (a Flash term analogous to "applet" in Java) to illustrate mathematical ideas or simulate mathematical situations. The National Council of Teachers of Mathematics' (NCTM, 2000) Principles and Standards for School Mathematics includes the Technology Principle as one of the six principles characterizing high-quality mathematics education. The Technology Principle states, "Technology is essential in teaching and learning mathematics; it influences the mathematics that is taught and enhances students' learning. This article contains brief descriptions of Flash movies that have been created to support mathematics learning and investigations through visualization, as envisioned in the Principles and Standards.
Abstractor: ERIC
Number of References: 6
Entry Date: 2005
Accession Number: EJ701623
Database: ERIC
Description
Abstract:Macromedia Flash is a powerful and robust development tool. Because of its graphical, sound, and animation capabilities (and ubiquitous browser plug-in), major companies employ it in their website development (see www.nike.com or www.espn.com). These same features also make Flash a valuable environment for building multi-representational "movies" (a Flash term analogous to "applet" in Java) to illustrate mathematical ideas or simulate mathematical situations. The National Council of Teachers of Mathematics' (NCTM, 2000) Principles and Standards for School Mathematics includes the Technology Principle as one of the six principles characterizing high-quality mathematics education. The Technology Principle states, "Technology is essential in teaching and learning mathematics; it influences the mathematics that is taught and enhances students' learning. This article contains brief descriptions of Flash movies that have been created to support mathematics learning and investigations through visualization, as envisioned in the Principles and Standards.
ISSN:0036-6803