MMOGs: Beyond the Wildest Imagination
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| Title: | MMOGs: Beyond the Wildest Imagination |
|---|---|
| Language: | English |
| Authors: | Gratch, Jonathan, Kelly, Janet |
| Source: | Journal of Interactive Learning Research. Apr 2009 20(2):175-187. |
| Availability: | Association for the Advancement of Computing in Education. P.O. Box 1545, Chesapeake, VA 23327-1545. Tel: 757-366-5606; Fax: 703-997-8760; e-mail: info@aace.org; Web site: http://www.aace.org |
| Peer Reviewed: | Y |
| Physical Description: | |
| Page Count: | 13 |
| Publication Date: | 2009 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Constructivism (Learning), Prior Learning, Computers, Games, Educational Environment, Role Playing, Educational Technology, Cooperative Learning, Technological Advancement, Web Based Instruction, Internet, Computer Simulation |
| ISSN: | 1093-023X |
| Abstract: | Historically, Massive Multiplayer Online Games (MMOGs) have been used for entertainment purposes, but that is rapidly changing. Advances in computer technology and an enhanced perception of functionality have allowed MMOGs to combine with other technologies, such as networking and web-based learning, to provide educators with opportunities to create new and unusual learning environments. Through MMOGs, it is possible for learners to engage in explorations that promote a constructivist perspective; that is, learners will experience, build, and modify their virtual world based upon prior knowledge and understanding. In these virtual worlds of MMOGs, learners actually experience the concrete realities that words and symbols only describe.MMOGs represent the wave of the future in not only entertainment, but also in education. (Contains 1 table.) |
| Abstractor: | As Provided |
| Number of References: | 33 |
| Entry Date: | 2009 |
| Access URL: | https://www.editlib.org/j/JILR/v/20/n/2 |
| Accession Number: | EJ836012 |
| Database: | ERIC |
| Abstract: | Historically, Massive Multiplayer Online Games (MMOGs) have been used for entertainment purposes, but that is rapidly changing. Advances in computer technology and an enhanced perception of functionality have allowed MMOGs to combine with other technologies, such as networking and web-based learning, to provide educators with opportunities to create new and unusual learning environments. Through MMOGs, it is possible for learners to engage in explorations that promote a constructivist perspective; that is, learners will experience, build, and modify their virtual world based upon prior knowledge and understanding. In these virtual worlds of MMOGs, learners actually experience the concrete realities that words and symbols only describe.MMOGs represent the wave of the future in not only entertainment, but also in education. (Contains 1 table.) |
|---|---|
| ISSN: | 1093-023X |