Transient motivation? A mixed-methods study of gamification in agile requirements change management.

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Bibliographic Details
Title: Transient motivation? A mixed-methods study of gamification in agile requirements change management.
Authors: Rusdianto DS; Interdisciplinary School of Management and Technology, Institut Teknologi Sepuluh Nopember, Surabaya, East Java, Indonesia; Department of Informatics Engineering, Brawijaya University, Malang, East Java, Indonesia. Electronic address: denny.sagita@ub.ac.id., Yuhana UL; Department of Informatics, Institut Teknologi Sepuluh Nopember, Surabaya, East Java, Indonesia. Electronic address: yuhana@its.ac.id., Fabroyir H; Department of Informatics, Institut Teknologi Sepuluh Nopember, Surabaya, East Java, Indonesia. Electronic address: hadziq@its.ac.id., Riefard R; Department of Informatics, Institut Teknologi Sepuluh Nopember, Surabaya, East Java, Indonesia. Electronic address: 6025231001@student.its.ac.id.
Source: Acta psychologica [Acta Psychol (Amst)] 2026 May; Vol. 265, pp. 106639. Date of Electronic Publication: 2026 Mar 12.
Publication Type: Journal Article
Journal Info: Publisher: North Holland Publishing Country of Publication: Netherlands NLM ID: 0370366 Publication Model: Print-Electronic Cited Medium: Internet ISSN: 1873-6297 (Electronic) Linking ISSN: 00016918 NLM ISO Abbreviation: Acta Psychol (Amst) Subsets: MEDLINE
Database: MEDLINE Ultimate
Description
ISSN:1873-6297
DOI:10.1016/j.actpsy.2026.106639