Esports in-game consumption across generations: Integrating motivated reasoning theory and the theory of planned behavior.
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| Title: | Esports in-game consumption across generations: Integrating motivated reasoning theory and the theory of planned behavior. |
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| Authors: | Chang K; Department of Sport and Entertainment Management, University of South Carolina, Columbia, South Carolina, United States of America., Uhm JP; Department of Kinesiology, Inha University, Incheon, Republic of Korea., Lee HW; Department of Kinesiology & Sport Management, Texas A&M University, College Station, Texas, United States of America. |
| Source: | PloS one [PLoS One] 2026 May 04; Vol. 21 (5), pp. e0348355. Date of Electronic Publication: 2026 May 04 (Print Publication: 2026). |
| Publication Type: | Journal Article |
| Journal Info: | Publisher: Public Library of Science Country of Publication: United States NLM ID: 101285081 Publication Model: eCollection Cited Medium: Internet ISSN: 1932-6203 (Electronic) Linking ISSN: 19326203 NLM ISO Abbreviation: PLoS One Subsets: MEDLINE |
| Database: | MEDLINE Ultimate |
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| ISSN: | 1932-6203 |
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| DOI: | 10.1371/journal.pone.0348355 |