Game AI Pro 3 : Collected Wisdom of Game AI Professionals

Saved in:
Bibliographic Details
Title: Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Description: Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry's top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORSNeil Kirby General WisdomAlex Champandard ArchitectureNathan Sturtevant Movement and PathfindingDamian Isla Character BehaviorKevin Dill Tactics and Strategy; Odds and Ends
Authors: Steve Rabin
Resource Type: eBook.
Subjects: Video games--Design, Artificial intelligence, Video games--Programming
Categories: COMPUTERS / Programming / Games
Database: eBook Collection (EBSCOhost)
Description
Abstract:Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry's top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORSNeil Kirby General WisdomAlex Champandard ArchitectureNathan Sturtevant Movement and PathfindingDamian Isla Character BehaviorKevin Dill Tactics and Strategy; Odds and Ends
ISBN:9781498742580
9781351647748
9781498742597
9781315151700