Escaping Boredom in the Classroom: Breakouts, Breakout Boxes and Escape Rooms

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Bibliographic Details
Title: Escaping Boredom in the Classroom: Breakouts, Breakout Boxes and Escape Rooms
Description: Gamification is an entertaining, fun, and educational way to teach and learn English as a second or foreign language and escape boredom in the classroom. This volume presents the general premises of applying gamification to the learning experience and the advantages of implementing escape rooms, breakouts, and breakout boxes in the classroom. It also considers a wide range of practical proposals in varied subject areas, easily adaptable to any education level and perfect for the practice of lexical and grammatical content for students learning English.
Authors: Madalina Armie, Editor, Verónica Membrive, Editor
Resource Type: eBook.
Subjects: Educational games
Categories: EDUCATION / Teaching / Subjects / Language Arts, LANGUAGE STUDY / English as a Second Language, LANGUAGE ARTS & DISCIPLINES / Grammar & Punctuation
Database: eBook Collection (EBSCOhost)
Description
Abstract:Gamification is an entertaining, fun, and educational way to teach and learn English as a second or foreign language and escape boredom in the classroom. This volume presents the general premises of applying gamification to the learning experience and the advantages of implementing escape rooms, breakouts, and breakout boxes in the classroom. It also considers a wide range of practical proposals in varied subject areas, easily adaptable to any education level and perfect for the practice of lexical and grammatical content for students learning English.
ISBN:9781527577756
9781527579033