Video Game Audio : A History, 1972-2020

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Bibliographic Details
Title: Video Game Audio : A History, 1972-2020
Description: From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Authors: Christopher Hopkins
Resource Type: eBook.
Subjects: Sound--Recording and reproducing--Digital techniques--History, Video games--Sound effects--History, Computer sound processing--History, Computer game music--History
Categories: GAMES & ACTIVITIES / Video & Mobile
Database: eBook Collection (EBSCOhost)
Description
Abstract:From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
ISBN:9781476674353
9781476646053