Examining the role of psychological needs and passion in problem video gaming.

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Bibliographic Details
Title: Examining the role of psychological needs and passion in problem video gaming.
Authors: Remedios, Joshua C., Gunnell, Katie E., Paynter, Madison B., Tabri, Nassim
Source: Addiction Research & Theory. Oct2024, Vol. 32 Issue 5, p353-365. 13p.
Subjects: Compulsive behavior -- Risk factors, Risk assessment, Statistical correlation, Autonomy (Psychology), Satisfaction, Questionnaires, Sex distribution, Role playing, Descriptive statistics, Age distribution, Screen time, Need (Psychology), Frustration, Obsessive-compulsive disorder, Research, Psychological tests, Data analysis software, Confidence intervals, Video games, Regression analysis
Abstract: Video game play is a pervasive behavior, and researchers suggest there may be both adaptive and maladaptive consequences of gaming. Using Self-Determination Theory and the Dualistic Model of Passion frameworks, the purpose of this study was to examine the relationships between passion, psychological needs, and problematic gaming. Across two studies and an integrative data analysis (IDA) that pooled the data of Studies 1 and 2, we hypothesized that (H1) greater psychological need frustration would be indirectly related to greater problematic gaming through greater obsessive passion and that (H2) greater psychological need satisfaction would be indirectly related to lower problematic video gaming via greater harmonious passion. We also tested alternative models in which passion (harmonious and obsessive) were related problematic gaming through to psychological needs (satisfaction and frustration). Across the two studies and IDA, we found that psychological need frustration was associated problematic gaming via obsessive passion, supporting our first hypothesis. Similarly, our alternative model also indicated that obsessive passion was related to problematic gaming via psychological need frustration in all three studies. In contrast, we did not find support for hypothesis two in either study and the IDA as psychological need satisfaction was not associated with lower problematic gaming via harmonious passion. In fact, we found that in Studies 1 and 2 as well as the IDA, psychological need frustration was related to problematic gaming through harmonious passion. Our results suggest that psychological need frustration and obsessive passion may be more important indicators of problem gaming compared to psychological need satisfaction and harmonious passion. Therefore, efforts to mitigate psychological need frustration in daily life and obsessive passion for gaming may be critical for reducing problem gaming. [ABSTRACT FROM AUTHOR]
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Database: Psychology and Behavioral Sciences Collection
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Abstract:Video game play is a pervasive behavior, and researchers suggest there may be both adaptive and maladaptive consequences of gaming. Using Self-Determination Theory and the Dualistic Model of Passion frameworks, the purpose of this study was to examine the relationships between passion, psychological needs, and problematic gaming. Across two studies and an integrative data analysis (IDA) that pooled the data of Studies 1 and 2, we hypothesized that (H1) greater psychological need frustration would be indirectly related to greater problematic gaming through greater obsessive passion and that (H2) greater psychological need satisfaction would be indirectly related to lower problematic video gaming via greater harmonious passion. We also tested alternative models in which passion (harmonious and obsessive) were related problematic gaming through to psychological needs (satisfaction and frustration). Across the two studies and IDA, we found that psychological need frustration was associated problematic gaming via obsessive passion, supporting our first hypothesis. Similarly, our alternative model also indicated that obsessive passion was related to problematic gaming via psychological need frustration in all three studies. In contrast, we did not find support for hypothesis two in either study and the IDA as psychological need satisfaction was not associated with lower problematic gaming via harmonious passion. In fact, we found that in Studies 1 and 2 as well as the IDA, psychological need frustration was related to problematic gaming through harmonious passion. Our results suggest that psychological need frustration and obsessive passion may be more important indicators of problem gaming compared to psychological need satisfaction and harmonious passion. Therefore, efforts to mitigate psychological need frustration in daily life and obsessive passion for gaming may be critical for reducing problem gaming. [ABSTRACT FROM AUTHOR]
ISSN:16066359
DOI:10.1080/16066359.2023.2282524