Increasing the immersivity of 360° videos facilitates learning and memory: implications for theory and practice: Increasing the immersivity of 360° videos facilitates learning and memory: T. Peney, P. A. Skarratt.
Saved in:
| Title: | Increasing the immersivity of 360° videos facilitates learning and memory: implications for theory and practice: Increasing the immersivity of 360° videos facilitates learning and memory: T. Peney, P. A. Skarratt. |
|---|---|
| Authors: | Peney, Tom (AUTHOR), Skarratt, Paul A. (AUTHOR) |
| Source: | Educational Technology Research & Development. Dec2024, Vol. 72 Issue 6, p3103-3115. 13p. |
| Subjects: | Cognitive psychology, Head-mounted displays, Incidental learning, Educational technology, Nonformal education |
| Abstract: | Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of individual cognitive abilities. The present study sought to examine the effect of IVR on memory using an incidental learning paradigm. Undergraduate volunteers viewed a three-minute 360° video clip under immersive and non-immersive conditions—respectively, using a Head Mounted Display (HMD) or a 2D flat screen monitor—followed by a surprise recall task. Although both devices supported active exploration of the scene in 360°, recall was significantly improved for learners in the immersive condition. These findings suggest that IVR has a facilitative effect on cognition, and that learners may naturally engage with IVR-delivered content without any special instruction or preparation. [ABSTRACT FROM AUTHOR] |
| Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
|
Full text is not displayed to guests.
Login for full access.
|
|
| FullText | Links: – Type: pdflink Text: Availability: 1 |
|---|---|
| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 181464873 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Increasing the immersivity of 360° videos facilitates learning and memory: implications for theory and practice: Increasing the immersivity of 360° videos facilitates learning and memory: T. Peney, P. A. Skarratt. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Peney%2C+Tom%22">Peney, Tom</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Skarratt%2C+Paul+A%2E%22">Skarratt, Paul A.</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Educational+Technology+Research+%26+Development%22">Educational Technology Research & Development</searchLink>. Dec2024, Vol. 72 Issue 6, p3103-3115. 13p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Cognitive+psychology%22">Cognitive psychology</searchLink><br /><searchLink fieldCode="DE" term="%22Head-mounted+displays%22">Head-mounted displays</searchLink><br /><searchLink fieldCode="DE" term="%22Incidental+learning%22">Incidental learning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br /><searchLink fieldCode="DE" term="%22Nonformal+education%22">Nonformal education</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of individual cognitive abilities. The present study sought to examine the effect of IVR on memory using an incidental learning paradigm. Undergraduate volunteers viewed a three-minute 360° video clip under immersive and non-immersive conditions—respectively, using a Head Mounted Display (HMD) or a 2D flat screen monitor—followed by a surprise recall task. Although both devices supported active exploration of the scene in 360°, recall was significantly improved for learners in the immersive condition. These findings suggest that IVR has a facilitative effect on cognition, and that learners may naturally engage with IVR-delivered content without any special instruction or preparation. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=181464873 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s11423-024-10402-9 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 3103 Subjects: – SubjectFull: Cognitive psychology Type: general – SubjectFull: Head-mounted displays Type: general – SubjectFull: Incidental learning Type: general – SubjectFull: Educational technology Type: general – SubjectFull: Nonformal education Type: general Titles: – TitleFull: Increasing the immersivity of 360° videos facilitates learning and memory: implications for theory and practice: Increasing the immersivity of 360° videos facilitates learning and memory: T. Peney, P. A. Skarratt. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Peney, Tom – PersonEntity: Name: NameFull: Skarratt, Paul A. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 12 Text: Dec2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 10421629 Numbering: – Type: volume Value: 72 – Type: issue Value: 6 Titles: – TitleFull: Educational Technology Research & Development Type: main |
| ResultId | 1 |