Applying Prototype Theory to Assess Generational Divide in Usability of Icons Depicting Product Appearance.

Saved in:
Bibliographic Details
Title: Applying Prototype Theory to Assess Generational Divide in Usability of Icons Depicting Product Appearance.
Authors: Mao, Jingyi (AUTHOR), Lyu, Bingxue (AUTHOR), Lin, Kaijie (AUTHOR), Pan, Xianglong (AUTHOR)
Source: International Journal of Human-Computer Interaction. Oct2025, Vol. 41 Issue 20, p13151-13174. 24p.
Subjects: Generation Z, Baby boom generation, Customer experience, Generation gap, User-centered system design, Archetypes, Emblems, Icons (Computer graphics)
Abstract: The usability of icons depicting product appearance relates to users' product experience. However, current research on icon usability neglects how the technological iteration of products affects this relationship. Since different generations have different product experiences due to different technological formative periods, this study explores the generational differences in product experience and icon usability between Generation Z and baby boomers, and applies prototype theory to analyze the influential mechanism among product experience, icon prototypicality, and icon usability. Analyzing 407 questionnaires by non-parametric tests and structural equation modeling, the research uncovers significant differences in the direct experience of products, the indirect experience of products, and the usability of icons depicting product appearance. Specific paths through which product experience impacts icon usability are revealed, demonstrating that direct and indirect product experiences enhance icon prototypicality, subsequently improving usability. These findings provide guidance for icon design to provide a better user experience for different generations. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: pbh
DbLabel: Psychology and Behavioral Sciences Collection
An: 188496256
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Applying Prototype Theory to Assess Generational Divide in Usability of Icons Depicting Product Appearance.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Mao%2C+Jingyi%22">Mao, Jingyi</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Lyu%2C+Bingxue%22">Lyu, Bingxue</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Lin%2C+Kaijie%22">Lin, Kaijie</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Pan%2C+Xianglong%22">Pan, Xianglong</searchLink> (AUTHOR)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Oct2025, Vol. 41 Issue 20, p13151-13174. 24p.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Generation+Z%22">Generation Z</searchLink><br /><searchLink fieldCode="DE" term="%22Baby+boom+generation%22">Baby boom generation</searchLink><br /><searchLink fieldCode="DE" term="%22Customer+experience%22">Customer experience</searchLink><br /><searchLink fieldCode="DE" term="%22Generation+gap%22">Generation gap</searchLink><br /><searchLink fieldCode="DE" term="%22User-centered+system+design%22">User-centered system design</searchLink><br /><searchLink fieldCode="DE" term="%22Archetypes%22">Archetypes</searchLink><br /><searchLink fieldCode="DE" term="%22Emblems%22">Emblems</searchLink><br /><searchLink fieldCode="DE" term="%22Icons+%28Computer+graphics%29%22">Icons (Computer graphics)</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The usability of icons depicting product appearance relates to users' product experience. However, current research on icon usability neglects how the technological iteration of products affects this relationship. Since different generations have different product experiences due to different technological formative periods, this study explores the generational differences in product experience and icon usability between Generation Z and baby boomers, and applies prototype theory to analyze the influential mechanism among product experience, icon prototypicality, and icon usability. Analyzing 407 questionnaires by non-parametric tests and structural equation modeling, the research uncovers significant differences in the direct experience of products, the indirect experience of products, and the usability of icons depicting product appearance. Specific paths through which product experience impacts icon usability are revealed, demonstrating that direct and indirect product experiences enhance icon prototypicality, subsequently improving usability. These findings provide guidance for icon design to provide a better user experience for different generations. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=188496256
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/10447318.2025.2470281
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 24
        StartPage: 13151
    Subjects:
      – SubjectFull: Generation Z
        Type: general
      – SubjectFull: Baby boom generation
        Type: general
      – SubjectFull: Customer experience
        Type: general
      – SubjectFull: Generation gap
        Type: general
      – SubjectFull: User-centered system design
        Type: general
      – SubjectFull: Archetypes
        Type: general
      – SubjectFull: Emblems
        Type: general
      – SubjectFull: Icons (Computer graphics)
        Type: general
    Titles:
      – TitleFull: Applying Prototype Theory to Assess Generational Divide in Usability of Icons Depicting Product Appearance.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Mao, Jingyi
      – PersonEntity:
          Name:
            NameFull: Lyu, Bingxue
      – PersonEntity:
          Name:
            NameFull: Lin, Kaijie
      – PersonEntity:
          Name:
            NameFull: Pan, Xianglong
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 15
              M: 10
              Text: Oct2025
              Type: published
              Y: 2025
          Identifiers:
            – Type: issn-print
              Value: 10447318
          Numbering:
            – Type: volume
              Value: 41
            – Type: issue
              Value: 20
          Titles:
            – TitleFull: International Journal of Human-Computer Interaction
              Type: main
ResultId 1