Supporting Flow Experience in Psychotherapy Through an Inspiration Tool: A Randomized Controlled Trial.
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| Title: | Supporting Flow Experience in Psychotherapy Through an Inspiration Tool: A Randomized Controlled Trial. |
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| Authors: | Fissler, Patrick (AUTHOR), Bernhardt, Maren (AUTHOR), Wenzel, Maya (AUTHOR), Filippi, Marco (AUTHOR), Vandersmissen, Anja (AUTHOR), Malycha, Charlotte P. (AUTHOR), Pruessner, Jens C. (AUTHOR), Krähenmann, Rainer (AUTHOR) |
| Source: | Creativity Research Journal. Jul-Sep2026, Vol. 38 Issue 3, p633-648. 16p. |
| Subjects: | Psychotherapy, Flow theory (Psychology), Enthusiasm, Creative thinking, Mental illness, Brainstorming, Randomized controlled trials, Gamification |
| Abstract: | Patients generate ideas in many psychotherapeutic techniques. We aimed to assess whether adults with a psychiatric disorder show a reduced quality of experiences while generating ideas and whether a gamified inspiration tool improves these experiences. In total, 200 adults with and without psychiatric disorders (n = 100 each group) generated ideas within two sessions (max. 8 minutes each) as part of a 6-day psychotherapy. Participants were randomized to a gamified inspiration tool (Brain2Business™ small) plus brainstorming rules (B2B + BS group) or brainstorming rules only (BS group, n = 100 each group). Three questionnaires measured the general and domain-specific quality of experiences (i.e. positive experiences such as flow and negative experiences such as fatigue) in the two sessions. Adults with vs. without a psychiatric disorder showed a reduced general quality of experiences, but not flow, and the B2B + BS vs. BS group demonstrated a trend for increased flow but no significant effects. Additional analyses accounted for covariates, used latent factor models and assessed experience changes, showing increased flow and vitality in the B2B + BS vs. BS group. Overall, adults with psychiatric disorders showed a reduced general quality of experiences, but not flow, and a gamified inspiration tool could particularly improve flow and vitality. [ABSTRACT FROM AUTHOR] |
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| Database: | Psychology and Behavioral Sciences Collection |
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| Abstract: | Patients generate ideas in many psychotherapeutic techniques. We aimed to assess whether adults with a psychiatric disorder show a reduced quality of experiences while generating ideas and whether a gamified inspiration tool improves these experiences. In total, 200 adults with and without psychiatric disorders (n = 100 each group) generated ideas within two sessions (max. 8 minutes each) as part of a 6-day psychotherapy. Participants were randomized to a gamified inspiration tool (Brain2Business™ small) plus brainstorming rules (B2B + BS group) or brainstorming rules only (BS group, n = 100 each group). Three questionnaires measured the general and domain-specific quality of experiences (i.e. positive experiences such as flow and negative experiences such as fatigue) in the two sessions. Adults with vs. without a psychiatric disorder showed a reduced general quality of experiences, but not flow, and the B2B + BS vs. BS group demonstrated a trend for increased flow but no significant effects. Additional analyses accounted for covariates, used latent factor models and assessed experience changes, showing increased flow and vitality in the B2B + BS vs. BS group. Overall, adults with psychiatric disorders showed a reduced general quality of experiences, but not flow, and a gamified inspiration tool could particularly improve flow and vitality. [ABSTRACT FROM AUTHOR] |
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| ISSN: | 10400419 |
| DOI: | 10.1080/10400419.2025.2522582 |