Supporting Flow Experience in Psychotherapy Through an Inspiration Tool: A Randomized Controlled Trial.

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Title: Supporting Flow Experience in Psychotherapy Through an Inspiration Tool: A Randomized Controlled Trial.
Authors: Fissler, Patrick (AUTHOR), Bernhardt, Maren (AUTHOR), Wenzel, Maya (AUTHOR), Filippi, Marco (AUTHOR), Vandersmissen, Anja (AUTHOR), Malycha, Charlotte P. (AUTHOR), Pruessner, Jens C. (AUTHOR), Krähenmann, Rainer (AUTHOR)
Source: Creativity Research Journal. Jul-Sep2026, Vol. 38 Issue 3, p633-648. 16p.
Subjects: Psychotherapy, Flow theory (Psychology), Enthusiasm, Creative thinking, Mental illness, Brainstorming, Randomized controlled trials, Gamification
Abstract: Patients generate ideas in many psychotherapeutic techniques. We aimed to assess whether adults with a psychiatric disorder show a reduced quality of experiences while generating ideas and whether a gamified inspiration tool improves these experiences. In total, 200 adults with and without psychiatric disorders (n = 100 each group) generated ideas within two sessions (max. 8 minutes each) as part of a 6-day psychotherapy. Participants were randomized to a gamified inspiration tool (Brain2Business™ small) plus brainstorming rules (B2B + BS group) or brainstorming rules only (BS group, n = 100 each group). Three questionnaires measured the general and domain-specific quality of experiences (i.e. positive experiences such as flow and negative experiences such as fatigue) in the two sessions. Adults with vs. without a psychiatric disorder showed a reduced general quality of experiences, but not flow, and the B2B + BS vs. BS group demonstrated a trend for increased flow but no significant effects. Additional analyses accounted for covariates, used latent factor models and assessed experience changes, showing increased flow and vitality in the B2B + BS vs. BS group. Overall, adults with psychiatric disorders showed a reduced general quality of experiences, but not flow, and a gamified inspiration tool could particularly improve flow and vitality. [ABSTRACT FROM AUTHOR]
Copyright of Creativity Research Journal is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Supporting Flow Experience in Psychotherapy Through an Inspiration Tool: A Randomized Controlled Trial.
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  Data: <searchLink fieldCode="JN" term="%22Creativity+Research+Journal%22">Creativity Research Journal</searchLink>. Jul-Sep2026, Vol. 38 Issue 3, p633-648. 16p.
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  Data: <searchLink fieldCode="DE" term="%22Psychotherapy%22">Psychotherapy</searchLink><br /><searchLink fieldCode="DE" term="%22Flow+theory+%28Psychology%29%22">Flow theory (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Enthusiasm%22">Enthusiasm</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+thinking%22">Creative thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+illness%22">Mental illness</searchLink><br /><searchLink fieldCode="DE" term="%22Brainstorming%22">Brainstorming</searchLink><br /><searchLink fieldCode="DE" term="%22Randomized+controlled+trials%22">Randomized controlled trials</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink>
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  Data: Patients generate ideas in many psychotherapeutic techniques. We aimed to assess whether adults with a psychiatric disorder show a reduced quality of experiences while generating ideas and whether a gamified inspiration tool improves these experiences. In total, 200 adults with and without psychiatric disorders (n = 100 each group) generated ideas within two sessions (max. 8 minutes each) as part of a 6-day psychotherapy. Participants were randomized to a gamified inspiration tool (Brain2Business™ small) plus brainstorming rules (B2B + BS group) or brainstorming rules only (BS group, n = 100 each group). Three questionnaires measured the general and domain-specific quality of experiences (i.e. positive experiences such as flow and negative experiences such as fatigue) in the two sessions. Adults with vs. without a psychiatric disorder showed a reduced general quality of experiences, but not flow, and the B2B + BS vs. BS group demonstrated a trend for increased flow but no significant effects. Additional analyses accounted for covariates, used latent factor models and assessed experience changes, showing increased flow and vitality in the B2B + BS vs. BS group. Overall, adults with psychiatric disorders showed a reduced general quality of experiences, but not flow, and a gamified inspiration tool could particularly improve flow and vitality. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Creativity Research Journal is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1080/10400419.2025.2522582
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        Text: English
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        Type: general
      – SubjectFull: Flow theory (Psychology)
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      – SubjectFull: Enthusiasm
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      – SubjectFull: Creative thinking
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      – SubjectFull: Mental illness
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      – SubjectFull: Brainstorming
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      – SubjectFull: Randomized controlled trials
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      – SubjectFull: Gamification
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      – TitleFull: Supporting Flow Experience in Psychotherapy Through an Inspiration Tool: A Randomized Controlled Trial.
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              M: 07
              Text: Jul-Sep2026
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              Y: 2026
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