Students as designers and creators of educational computer games: Who else?

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Title: Students as designers and creators of educational computer games: Who else?
Authors: Prensky, Marc1 (AUTHOR)
Source: British Journal of Educational Technology. Nov2008, Vol. 39 Issue 6, p1004-1019. 16p. 1 Chart.
Subject Terms: *Computer assisted instruction authoring software, *Simulation games in education, *Educational games, *Curriculum planning, *Educational technology, *Classroom environment, *Computers in education, *Educational entertainment, *Student teaching, *Student organizations, Computer software developers, Video games & children
Abstract: In the companion article, Spirit of the Game: Empowering Students as Designers in Schools?, author Cher Ping Lim puts forth strong arguments supporting the creation and use of curricular, educational games in our schools and education. His essay ends with the question ‘Can students build such games?’ This paper responses to this question and provides examples of how students can design and build games within the school curriculum to enhance engagement in the classrooms. Two approaches are suggested: Mini-game-based curriculum and complex game for entire course. [ABSTRACT FROM AUTHOR]
Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Students as designers and creators of educational computer games: Who else?
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  Data: *<searchLink fieldCode="DE" term="%22Computer+assisted+instruction+authoring+software%22">Computer assisted instruction authoring software</searchLink><br />*<searchLink fieldCode="DE" term="%22Simulation+games+in+education%22">Simulation games in education</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Curriculum+planning%22">Curriculum planning</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br />*<searchLink fieldCode="DE" term="%22Classroom+environment%22">Classroom environment</searchLink><br />*<searchLink fieldCode="DE" term="%22Computers+in+education%22">Computers in education</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+entertainment%22">Educational entertainment</searchLink><br />*<searchLink fieldCode="DE" term="%22Student+teaching%22">Student teaching</searchLink><br />*<searchLink fieldCode="DE" term="%22Student+organizations%22">Student organizations</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software+developers%22">Computer software developers</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games+%26+children%22">Video games & children</searchLink>
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  Data: In the companion article, Spirit of the Game: Empowering Students as Designers in Schools?, author Cher Ping Lim puts forth strong arguments supporting the creation and use of curricular, educational games in our schools and education. His essay ends with the question ‘Can students build such games?’ This paper responses to this question and provides examples of how students can design and build games within the school curriculum to enhance engagement in the classrooms. Two approaches are suggested: Mini-game-based curriculum and complex game for entire course. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1111/j.1467-8535.2008.00823_2.x
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      – Code: eng
        Text: English
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    Subjects:
      – SubjectFull: Computer assisted instruction authoring software
        Type: general
      – SubjectFull: Simulation games in education
        Type: general
      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Curriculum planning
        Type: general
      – SubjectFull: Educational technology
        Type: general
      – SubjectFull: Classroom environment
        Type: general
      – SubjectFull: Computers in education
        Type: general
      – SubjectFull: Educational entertainment
        Type: general
      – SubjectFull: Student teaching
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      – SubjectFull: Student organizations
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      – SubjectFull: Computer software developers
        Type: general
      – SubjectFull: Video games & children
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      – TitleFull: Students as designers and creators of educational computer games: Who else?
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              Text: Nov2008
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              Y: 2008
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