Student Perceptions of Virtual Reality Use in a Speaking Activity

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Title: Student Perceptions of Virtual Reality Use in a Speaking Activity
Language: English
Authors: Kassim, Samar, Witkin, Neil, Stone, Adam
Source: Research-publishing.net. 2019.
Availability: Research-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: info@research-publishing.net; Web site: http://research-publishing.net
Peer Reviewed: Y
Page Count: 7
Publication Date: 2019
Document Type: Speeches/Meeting Papers
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language), Student Attitudes, Computer Simulation, Handheld Devices, Technology Uses in Education, Elective Courses, Computer Oriented Programs, Immersion Programs, Interpersonal Communication, Computer Mediated Communication, Learner Engagement, Oral Language
Geographic Terms: Japan
Abstract: The aim of this study was to discover what potential benefits of Virtual Reality (VR) use students perceived in comparison to smartphone use in an English-speaking activity. Two surveys were conducted over three interventions in order to ascertain these student perceptions. Ten students enrolled in an elective English class at a Japanese university engaged in an English-speaking activity centered around the VR enabled application "Google Expeditions." Student perceptions showed that the immersive nature of VR prompted communication, invoked a higher sense of presence, and greater enjoyment in this speaking activity. However, a majority of students did not perceive a difference in the amount of English spoken when comparing VR and smartphone use. [For the complete proceedings, see ED600837.]
Abstractor: As Provided
Entry Date: 2019
Accession Number: ED600951
Database: ERIC
FullText Text:
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  Data: <searchLink fieldCode="DE" term="%22Japan%22">Japan</searchLink>
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  Data: The aim of this study was to discover what potential benefits of Virtual Reality (VR) use students perceived in comparison to smartphone use in an English-speaking activity. Two surveys were conducted over three interventions in order to ascertain these student perceptions. Ten students enrolled in an elective English class at a Japanese university engaged in an English-speaking activity centered around the VR enabled application "Google Expeditions." Student perceptions showed that the immersive nature of VR prompted communication, invoked a higher sense of presence, and greater enjoyment in this speaking activity. However, a majority of students did not perceive a difference in the amount of English spoken when comparing VR and smartphone use. [For the complete proceedings, see ED600837.]
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      – Text: English
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        PageCount: 7
    Subjects:
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: College Students
        Type: general
      – SubjectFull: Second Language Learning
        Type: general
      – SubjectFull: English (Second Language)
        Type: general
      – SubjectFull: Student Attitudes
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      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Handheld Devices
        Type: general
      – SubjectFull: Technology Uses in Education
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      – SubjectFull: Elective Courses
        Type: general
      – SubjectFull: Computer Oriented Programs
        Type: general
      – SubjectFull: Immersion Programs
        Type: general
      – SubjectFull: Interpersonal Communication
        Type: general
      – SubjectFull: Computer Mediated Communication
        Type: general
      – SubjectFull: Learner Engagement
        Type: general
      – SubjectFull: Oral Language
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      – SubjectFull: Japan
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      – TitleFull: Student Perceptions of Virtual Reality Use in a Speaking Activity
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              Y: 2019
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