The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients
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| Title: | The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients |
|---|---|
| Language: | English |
| Authors: | Burton, Andrew M., Liu, Hao, Battersby, Steven |
| Source: | International Journal of Game-Based Learning. 2011 1(4):60-73. |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals |
| Peer Reviewed: | Y |
| Page Count: | 14 |
| Publication Date: | 2011 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Educational Games, Neurological Impairments, Disabilities, Rehabilitation, Motion, Eye Movements, Human Body, Movement Education, Program Implementation, Computer Simulation, Psychomotor Skills, Patients |
| DOI: | 10.4018/ijgbl.2011100106 |
| ISSN: | 2155-6849 |
| Abstract: | Stroke is the main cause of long term disability worldwide. Of those surviving, more than half will fail to regain functional usage of their impaired upper limb. Typically stroke upper limb rehabilitation exercises consist of repeated movements, which when tracked can form the basis of inputs to games. This paper discusses two systems utilizing Wii™ technology, and thermal and visual tracking respectively to capture motions. The captured motions are used as inputs to specially designed games, which encourage the users to perform repeated rehabilitation movements. This paper discusses the implementation of the two systems, the developed games, and their relative advantages and disadvantages. It also describes the upcoming testing phase of the project. |
| Abstractor: | As Provided |
| Entry Date: | 2016 |
| Accession Number: | EJ1113810 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1113810 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Burton%2C+Andrew+M%2E%22">Burton, Andrew M.</searchLink><br /><searchLink fieldCode="AR" term="%22Liu%2C+Hao%22">Liu, Hao</searchLink><br /><searchLink fieldCode="AR" term="%22Battersby%2C+Steven%22">Battersby, Steven</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Game-Based+Learning%22"><i>International Journal of Game-Based Learning</i></searchLink>. 2011 1(4):60-73. – Name: Avail Label: Availability Group: Avail Data: IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 14 – Name: DatePubCY Label: Publication Date Group: Date Data: 2011 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Neurological+Impairments%22">Neurological Impairments</searchLink><br /><searchLink fieldCode="DE" term="%22Disabilities%22">Disabilities</searchLink><br /><searchLink fieldCode="DE" term="%22Rehabilitation%22">Rehabilitation</searchLink><br /><searchLink fieldCode="DE" term="%22Motion%22">Motion</searchLink><br /><searchLink fieldCode="DE" term="%22Eye+Movements%22">Eye Movements</searchLink><br /><searchLink fieldCode="DE" term="%22Human+Body%22">Human Body</searchLink><br /><searchLink fieldCode="DE" term="%22Movement+Education%22">Movement Education</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Implementation%22">Program Implementation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Psychomotor+Skills%22">Psychomotor Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Patients%22">Patients</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.4018/ijgbl.2011100106 – Name: ISSN Label: ISSN Group: ISSN Data: 2155-6849 – Name: Abstract Label: Abstract Group: Ab Data: Stroke is the main cause of long term disability worldwide. Of those surviving, more than half will fail to regain functional usage of their impaired upper limb. Typically stroke upper limb rehabilitation exercises consist of repeated movements, which when tracked can form the basis of inputs to games. This paper discusses two systems utilizing Wii™ technology, and thermal and visual tracking respectively to capture motions. The captured motions are used as inputs to specially designed games, which encourage the users to perform repeated rehabilitation movements. This paper discusses the implementation of the two systems, the developed games, and their relative advantages and disadvantages. It also describes the upcoming testing phase of the project. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2016 – Name: AN Label: Accession Number Group: ID Data: EJ1113810 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1113810 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.4018/ijgbl.2011100106 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 60 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Neurological Impairments Type: general – SubjectFull: Disabilities Type: general – SubjectFull: Rehabilitation Type: general – SubjectFull: Motion Type: general – SubjectFull: Eye Movements Type: general – SubjectFull: Human Body Type: general – SubjectFull: Movement Education Type: general – SubjectFull: Program Implementation Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Psychomotor Skills Type: general – SubjectFull: Patients Type: general Titles: – TitleFull: The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Burton, Andrew M. – PersonEntity: Name: NameFull: Liu, Hao – PersonEntity: Name: NameFull: Battersby, Steven IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2011 Identifiers: – Type: issn-print Value: 2155-6849 Numbering: – Type: volume Value: 1 – Type: issue Value: 4 Titles: – TitleFull: International Journal of Game-Based Learning Type: main |
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