Role-Playing and Religion: Using Games to Educate Millennials

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Bibliographic Details
Title: Role-Playing and Religion: Using Games to Educate Millennials
Language: English
Authors: Porter, Adam L.
Source: Teaching Theology & Religion. Oct 2008 11(4):230-235.
Availability: Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA/
Peer Reviewed: Y
Physical Description: PDF
Page Count: 6
Publication Date: 2008
Document Type: Journal Articles
Reports - Descriptive
Education Level: Higher Education
Descriptors: Philosophy, Religious Education, Role Playing, Games, Teaching Methods, College Students, Age Groups, Influence of Technology, Learner Engagement, Expectation, Student Interests
DOI: 10.1111/j.1467-9647.2008.00468.x
ISSN: 1368-4868
Abstract: I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational expectations and fondness for game-play, by drawing them into exploring significant texts and ideas. Of particular interest for religion and theology professors, these sorts of games also encourage empathy towards other viewpoints.
Abstractor: As Provided
Number of References: 25
Entry Date: 2009
Accession Number: EJ850337
Database: ERIC
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Description
Abstract:I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational expectations and fondness for game-play, by drawing them into exploring significant texts and ideas. Of particular interest for religion and theology professors, these sorts of games also encourage empathy towards other viewpoints.
ISSN:1368-4868
DOI:10.1111/j.1467-9647.2008.00468.x