Role-Playing and Religion: Using Games to Educate Millennials
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| Title: | Role-Playing and Religion: Using Games to Educate Millennials |
|---|---|
| Language: | English |
| Authors: | Porter, Adam L. |
| Source: | Teaching Theology & Religion. Oct 2008 11(4):230-235. |
| Availability: | Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA/ |
| Peer Reviewed: | Y |
| Physical Description: | |
| Page Count: | 6 |
| Publication Date: | 2008 |
| Document Type: | Journal Articles Reports - Descriptive |
| Education Level: | Higher Education |
| Descriptors: | Philosophy, Religious Education, Role Playing, Games, Teaching Methods, College Students, Age Groups, Influence of Technology, Learner Engagement, Expectation, Student Interests |
| DOI: | 10.1111/j.1467-9647.2008.00468.x |
| ISSN: | 1368-4868 |
| Abstract: | I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational expectations and fondness for game-play, by drawing them into exploring significant texts and ideas. Of particular interest for religion and theology professors, these sorts of games also encourage empathy towards other viewpoints. |
| Abstractor: | As Provided |
| Number of References: | 25 |
| Entry Date: | 2009 |
| Accession Number: | EJ850337 |
| Database: | ERIC |
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| Abstract: | I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational expectations and fondness for game-play, by drawing them into exploring significant texts and ideas. Of particular interest for religion and theology professors, these sorts of games also encourage empathy towards other viewpoints. |
|---|---|
| ISSN: | 1368-4868 |
| DOI: | 10.1111/j.1467-9647.2008.00468.x |