Gameplay Habits among Middle School Students: A Descriptive Study

Saved in:
Bibliographic Details
Title: Gameplay Habits among Middle School Students: A Descriptive Study
Language: English
Authors: Khine, Myint Swe, Saleh, Issa M.
Source: Journal of Educational Technology Systems. 2008-2009 37(4):431-440.
Availability: Baywood Publishing Company, Inc. 26 Austin Avenue, P.O. Box 337, Amityville, NY 11701. Tel: 800-638-7819; Tel: 631-691-1270; Fax: 631-691-1770; e-mail: info@baywood.com; Web site: http://baywood.com
Peer Reviewed: Y
Page Count: 10
Publication Date: 2009
Document Type: Journal Articles
Reports - Research
Education Level: Middle Schools
Descriptors: Middle School Students, Males, Video Games, Foreign Countries, Incidence, Questionnaires, Student Attitudes, Computer Attitudes, Influence of Technology, Play, Pilot Projects, Behavior Patterns, Educational Technology
Geographic Terms: United Arab Emirates
ISSN: 0047-2395
Abstract: Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements for future generation of students, others raised concerns that excessive gameplaying can lead to aggressive behavior and isolation. A pilot study was conducted in a boy's school in the United Arab Emirates to find out gameplaying habits among 234 middle school students, age ranging from 11 to 19 years old. The results suggested that the students are not playing extreme games and they are playing games during the holidays. Further study is suggested to explore in other schools including the gameplay habits among the girls. (Contains 4 tables.)
Abstractor: As Provided
Number of References: 21
Entry Date: 2009
Access URL: https://baywood.metapress.com/link.asp?target=contribution&id=16800275687X320T
Accession Number: EJ852782
Database: ERIC
Description
Abstract:Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements for future generation of students, others raised concerns that excessive gameplaying can lead to aggressive behavior and isolation. A pilot study was conducted in a boy's school in the United Arab Emirates to find out gameplaying habits among 234 middle school students, age ranging from 11 to 19 years old. The results suggested that the students are not playing extreme games and they are playing games during the holidays. Further study is suggested to explore in other schools including the gameplay habits among the girls. (Contains 4 tables.)
ISSN:0047-2395