Gameplay Habits among Middle School Students: A Descriptive Study
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| Title: | Gameplay Habits among Middle School Students: A Descriptive Study |
|---|---|
| Language: | English |
| Authors: | Khine, Myint Swe, Saleh, Issa M. |
| Source: | Journal of Educational Technology Systems. 2008-2009 37(4):431-440. |
| Availability: | Baywood Publishing Company, Inc. 26 Austin Avenue, P.O. Box 337, Amityville, NY 11701. Tel: 800-638-7819; Tel: 631-691-1270; Fax: 631-691-1770; e-mail: info@baywood.com; Web site: http://baywood.com |
| Peer Reviewed: | Y |
| Page Count: | 10 |
| Publication Date: | 2009 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Middle Schools |
| Descriptors: | Middle School Students, Males, Video Games, Foreign Countries, Incidence, Questionnaires, Student Attitudes, Computer Attitudes, Influence of Technology, Play, Pilot Projects, Behavior Patterns, Educational Technology |
| Geographic Terms: | United Arab Emirates |
| ISSN: | 0047-2395 |
| Abstract: | Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements for future generation of students, others raised concerns that excessive gameplaying can lead to aggressive behavior and isolation. A pilot study was conducted in a boy's school in the United Arab Emirates to find out gameplaying habits among 234 middle school students, age ranging from 11 to 19 years old. The results suggested that the students are not playing extreme games and they are playing games during the holidays. Further study is suggested to explore in other schools including the gameplay habits among the girls. (Contains 4 tables.) |
| Abstractor: | As Provided |
| Number of References: | 21 |
| Entry Date: | 2009 |
| Access URL: | https://baywood.metapress.com/link.asp?target=contribution&id=16800275687X320T |
| Accession Number: | EJ852782 |
| Database: | ERIC |
| Abstract: | Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements for future generation of students, others raised concerns that excessive gameplaying can lead to aggressive behavior and isolation. A pilot study was conducted in a boy's school in the United Arab Emirates to find out gameplaying habits among 234 middle school students, age ranging from 11 to 19 years old. The results suggested that the students are not playing extreme games and they are playing games during the holidays. Further study is suggested to explore in other schools including the gameplay habits among the girls. (Contains 4 tables.) |
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| ISSN: | 0047-2395 |