Gameplay Habits among Middle School Students: A Descriptive Study
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| Title: | Gameplay Habits among Middle School Students: A Descriptive Study |
|---|---|
| Language: | English |
| Authors: | Khine, Myint Swe, Saleh, Issa M. |
| Source: | Journal of Educational Technology Systems. 2008-2009 37(4):431-440. |
| Availability: | Baywood Publishing Company, Inc. 26 Austin Avenue, P.O. Box 337, Amityville, NY 11701. Tel: 800-638-7819; Tel: 631-691-1270; Fax: 631-691-1770; e-mail: info@baywood.com; Web site: http://baywood.com |
| Peer Reviewed: | Y |
| Page Count: | 10 |
| Publication Date: | 2009 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Middle Schools |
| Descriptors: | Middle School Students, Males, Video Games, Foreign Countries, Incidence, Questionnaires, Student Attitudes, Computer Attitudes, Influence of Technology, Play, Pilot Projects, Behavior Patterns, Educational Technology |
| Geographic Terms: | United Arab Emirates |
| ISSN: | 0047-2395 |
| Abstract: | Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements for future generation of students, others raised concerns that excessive gameplaying can lead to aggressive behavior and isolation. A pilot study was conducted in a boy's school in the United Arab Emirates to find out gameplaying habits among 234 middle school students, age ranging from 11 to 19 years old. The results suggested that the students are not playing extreme games and they are playing games during the holidays. Further study is suggested to explore in other schools including the gameplay habits among the girls. (Contains 4 tables.) |
| Abstractor: | As Provided |
| Number of References: | 21 |
| Entry Date: | 2009 |
| Access URL: | https://baywood.metapress.com/link.asp?target=contribution&id=16800275687X320T |
| Accession Number: | EJ852782 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ852782 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Gameplay Habits among Middle School Students: A Descriptive Study – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Khine%2C+Myint+Swe%22">Khine, Myint Swe</searchLink><br /><searchLink fieldCode="AR" term="%22Saleh%2C+Issa+M%2E%22">Saleh, Issa M.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Technology+Systems%22"><i>Journal of Educational Technology Systems</i></searchLink>. 2008-2009 37(4):431-440. – Name: Avail Label: Availability Group: Avail Data: Baywood Publishing Company, Inc. 26 Austin Avenue, P.O. Box 337, Amityville, NY 11701. Tel: 800-638-7819; Tel: 631-691-1270; Fax: 631-691-1770; e-mail: info@baywood.com; Web site: http://baywood.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 10 – Name: DatePubCY Label: Publication Date Group: Date Data: 2009 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Middle+School+Students%22">Middle School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Males%22">Males</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Incidence%22">Incidence</searchLink><br /><searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Attitudes%22">Computer Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Influence+of+Technology%22">Influence of Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Play%22">Play</searchLink><br /><searchLink fieldCode="DE" term="%22Pilot+Projects%22">Pilot Projects</searchLink><br /><searchLink fieldCode="DE" term="%22Behavior+Patterns%22">Behavior Patterns</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22United+Arab+Emirates%22">United Arab Emirates</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 0047-2395 – Name: Abstract Label: Abstract Group: Ab Data: Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements for future generation of students, others raised concerns that excessive gameplaying can lead to aggressive behavior and isolation. A pilot study was conducted in a boy's school in the United Arab Emirates to find out gameplaying habits among 234 middle school students, age ranging from 11 to 19 years old. The results suggested that the students are not playing extreme games and they are playing games during the holidays. Further study is suggested to explore in other schools including the gameplay habits among the girls. (Contains 4 tables.) – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 21 – Name: DateEntry Label: Entry Date Group: Date Data: 2009 – Name: URL Label: Access URL Group: URL Data: <link linkTarget="URL" linkTerm="https://baywood.metapress.com/link.asp?target=contribution&id=16800275687X320T" linkWindow="_blank">http://baywood.metapress.com/link.asp?target=contribution&id=16800275687X320T</link> – Name: AN Label: Accession Number Group: ID Data: EJ852782 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ852782 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 431 Subjects: – SubjectFull: Middle School Students Type: general – SubjectFull: Males Type: general – SubjectFull: Video Games Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Incidence Type: general – SubjectFull: Questionnaires Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Computer Attitudes Type: general – SubjectFull: Influence of Technology Type: general – SubjectFull: Play Type: general – SubjectFull: Pilot Projects Type: general – SubjectFull: Behavior Patterns Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: United Arab Emirates Type: general Titles: – TitleFull: Gameplay Habits among Middle School Students: A Descriptive Study Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Khine, Myint Swe – PersonEntity: Name: NameFull: Saleh, Issa M. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2009 Identifiers: – Type: issn-print Value: 0047-2395 Numbering: – Type: volume Value: 37 – Type: issue Value: 4 Titles: – TitleFull: Journal of Educational Technology Systems Type: main |
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